Dice Roller & Toolkit

Exploding d10 checks, opposed attacks and exact odds

β€”

Set your Stat, Skill and the DC below, then roll. You have to beat the DC; a tie fails.

Exact Odds

Calculated from every way the exploding dice can fall (chains of 10s are followed until they stop mattering), not simulated.

How the Roller Reads the Rules

  • Total = d10 + Stat + Skill + Luck spent + modifiers. You succeed only if the total is higher than the DC (or the defender's total). A tie fails.
  • Natural 10: a critical. Roll again and add, and keep going while you roll 10s.
  • Natural 1: a fumble. Roll one more d10 and subtract it. (This roller doesn't explode that extra die; ask your GM how your table plays it.)
  • Attacks: both sides roll. Beat the defence by 7 or more for a simple critical wound, 10+ complex, 13+ difficult, 15+ deadly. Look up the effect in the rulebook's critical wound tables.
  • Aimed head shot: βˆ’6 to hit, triple damage. A strong strike is βˆ’3 to hit for double damage. Other aimed locations use the rulebook's hit location table.
  • Luck is spent before the roll, +1 per point, from your Luck pool.

HP & Stamina Tracker

Keep score during a fight. Your values stay in this browser.

HP30
STA30

Contract Generator

A quick notice for the board. Flavour only: set the monster's statistics from the rulebook's bestiary.