{
 "Wojmira Sztych": {
  "name": "Wojmira Sztych",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Female",
  "age": "31",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "6",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "50",
  "staCur": "50",
  "sk_swordsmanship": "6",
  "sk_courage": "5",
  "sk_physique": "5",
  "sk_dodgeescape": "5",
  "sk_crossbow": "4",
  "sk_riding": "4",
  "sk_intimidation": "4",
  "sk_wildernesssurvival": "3",
  "sk_tactics": "2",
  "sk_awareness": "4",
  "sk_firstaid": "3",
  "sk_endurance": "3",
  "sk_gambling": "2",
  "sk_brawling": "3",
  "sk_swordsmanship_p": true,
  "sk_crossbow_p": true,
  "sk_dodgeescape_p": true,
  "sk_riding_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nKept her feet at the Ard Carraigh breach with a cracked skull and a broken hand, and still won't sit down when she's hurt.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Crossbow & bolts x20",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "Satchel",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Born to a Kaedweni border garrison; mother killed holding a watchtower; her old sergeant still writes; enemy: the deserter who opened the breach.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF)."
 },
 "Hedda Lindqvist-aep Corr": {
  "name": "Hedda Lindqvist-aep Corr",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Female",
  "age": "44",
  "standing": "Equal (the North)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "6",
  "emp": "10",
  "cra": "8",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_persuasion": "6",
  "sk_humanperception": "5",
  "sk_charisma": "5",
  "sk_streetwise": "4",
  "sk_commonspeech": "4",
  "sk_gambling": "3",
  "sk_elderspeech": "3",
  "sk_resistcoercion": "2",
  "sk_awareness": "4",
  "sk_sailing": "3",
  "sk_deduction": "3",
  "sk_socialetiquette": "3",
  "sk_riding": "2",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_commonspeech_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_elderspeech_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nHas sold salt fish in every port from Cidaris to Kerack and remembers which harbourmaster takes bribes in which coin.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Journal\nMerchant's tools\nLarge tent\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Widowed when her husband's cog went down off Cidaris; raised two sons on the ledger; owes a favour to a Kovir banker she has never met.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF)."
 },
 "Ilvaine Saevherne": {
  "name": "Ilvaine Saevherne",
  "race": "Elf",
  "profession": "Bard",
  "gender": "Female",
  "age": "112",
  "standing": "Equal (Dol Blathanna)",
  "defining": "Busking 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "8",
  "dex": "9",
  "body": "6",
  "spd": "8",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_elderspeech": "6",
  "sk_finearts": "5",
  "sk_charisma": "5",
  "sk_humanperception": "4",
  "sk_persuasion": "4",
  "sk_seduction": "3",
  "sk_socialetiquette": "3",
  "sk_streetwise": "2",
  "sk_archery": "5",
  "sk_awareness": "3",
  "sk_stealth": "3",
  "sk_wildernesssurvival": "2",
  "sk_dodgeescape": "2",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "sk_elderspeech_p": true,
  "abilities": "Defining Skill: Busking 6 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nSings old elven laments in human taverns, which earns her coin, hecklers and the occasional knife in about equal measure.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Dagger",
  "gear": "An instrument (harp)\nBelt pouch\nA journal with a lock\nHand mirror",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Raised in the valleys before the humans came; her brother rode with a commando and never came back; she keeps his letters.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF)."
 },
 "Bartolf Ruszczyk": {
  "name": "Bartolf Ruszczyk",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Male",
  "age": "38",
  "standing": "Equal (the North)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "6",
  "dex": "8",
  "body": "9",
  "spd": "7",
  "emp": "7",
  "cra": "10",
  "will": "9",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "45",
  "staCur": "45",
  "sk_crafting": "6",
  "sk_physique": "5",
  "sk_endurance": "5",
  "sk_business": "5",
  "sk_persuasion": "4",
  "sk_athletics": "4",
  "sk_streetwise": "4",
  "sk_education": "3",
  "sk_finearts": "2",
  "sk_melee": "4",
  "sk_awareness": "3",
  "sk_brawling": "3",
  "sk_courage": "2",
  "sk_riding": "1",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nA Vizima armourer who can make a split brigandine hold for one more fight with wire, rivets and swearing.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Mace",
  "gear": "Crafting tools\nTinker's forge\nLock\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Apprentice to his uncle's forge; lost the shop to the Nilfgaardian occupation; his apprentice is now a Temerian partisan.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 13 pick-up points (INT + REF)."
 },
 "Ozren Veil": {
  "name": "Ozren Veil",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Male",
  "age": "26",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "10",
  "dex": "9",
  "body": "7",
  "spd": "9",
  "emp": "8",
  "cra": "6",
  "will": "7",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_stealth": "6",
  "sk_picklock": "6",
  "sk_sleightofhand": "5",
  "sk_streetwise": "5",
  "sk_deceit": "4",
  "sk_smallblades": "4",
  "sk_awareness": "4",
  "sk_athletics": "2",
  "sk_forgery": "2",
  "sk_dodgeescape": "6",
  "sk_gambling": "4",
  "sk_humanperception": "3",
  "sk_disguise": "3",
  "sk_riding": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nHas never walked into a room without knowing three ways out of it, and has needed all three more than once.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Stiletto",
  "gear": "Thieves' tools\nSleeve sheath\nSecret pocket\nBullseye lantern",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Orphaned in the Novigrad Bits; ran messages for a Gutter gang at eight; the gang boss who raised him wants him back.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 18 pick-up points (INT + REF)."
 },
 "Doctor Amelka Strzał": {
  "name": "Doctor Amelka Strzał",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "35",
  "standing": "Equal (the North)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_deduction": "6",
  "sk_humanperception": "5",
  "sk_courage": "5",
  "sk_wildernesssurvival": "4",
  "sk_socialetiquette": "4",
  "sk_charisma": "3",
  "sk_smallblades": "3",
  "sk_business": "2",
  "sk_firstaid": "6",
  "sk_education": "5",
  "sk_awareness": "4",
  "sk_riding": "2",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nCan close a sword wound in a moving cart, and has done it with the cart on fire.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nNumbing herbs x10\nClotting powder x10\nSterilizing fluid x10\nWriting kit",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Top of her class at the Oxenfurt medical faculty; expelled for dissecting a hanged man without a permit; the professor who reported her now begs for her notes.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF)."
 },
 "Aurelio var Tilst": {
  "name": "Aurelio var Tilst",
  "race": "Human",
  "profession": "Mage",
  "gender": "Male",
  "age": "48",
  "standing": "Equal (Nilfgaard)",
  "defining": "Magic Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "6",
  "body": "6",
  "spd": "7",
  "emp": "9",
  "cra": "7",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "6",
  "sk_socialetiquette": "5",
  "sk_education": "5",
  "sk_resistmagic": "5",
  "sk_groomingandstyle": "4",
  "sk_humanperception": "4",
  "sk_ritualcrafting": "4",
  "sk_hexweaving": "3",
  "sk_staffspear": "2",
  "sk_finearts": "4",
  "sk_persuasion": "4",
  "sk_awareness": "4",
  "sk_deduction": "3",
  "sk_riding": "2",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 6 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nA Ban Ard graduate who spent twenty years advising a Toussaint baron and can tell a wine-cellar curse from a bad vintage at a sniff.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Journal\nWriting kit\nHourglass\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Born in a Toussaint vintner's family; his patron baron drowned in his own wine vat; the baron's widow believes Aurelio did it.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF)."
 },
 "Mother Wiesława": {
  "name": "Mother Wiesława",
  "race": "Human",
  "profession": "Priest",
  "gender": "Female",
  "age": "57",
  "standing": "Equal (the North)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "6",
  "emp": "10",
  "cra": "8",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_firstaid": "6",
  "sk_spellcasting": "6",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_teaching": "4",
  "sk_leadership": "4",
  "sk_ritualcrafting": "3",
  "sk_courage": "3",
  "sk_staffspear": "2",
  "sk_education": "5",
  "sk_persuasion": "3",
  "sk_awareness": "3",
  "sk_wildernesssurvival": "2",
  "sk_socialetiquette": "2",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nA priestess of Melitele who can walk into any temple of the goddess from Ellander to Maribor and leave fed, rested and gossiped-at.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Holy symbol\nSurgeon's kit\nNumbing herbs x5\nClotting powder x5",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "Left at the Ellander temple as a baby; tended the wounded at Sodden; her favourite novice ran off with a witch hunter.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF)."
 },
 "Kael of the Griffin": {
  "name": "Kael of the Griffin",
  "race": "Witcher",
  "profession": "Witcher",
  "gender": "Male",
  "age": "74",
  "standing": "Hated & Feared (the North)",
  "defining": "Witcher Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "10",
  "dex": "10",
  "body": "9",
  "spd": "9",
  "emp": "2",
  "cra": "7",
  "will": "9",
  "luck": "3",
  "luckCur": "3",
  "hpCur": "45",
  "staCur": "45",
  "sk_swordsmanship": "6",
  "sk_spellcasting": "5",
  "sk_alchemy": "5",
  "sk_dodgeescape": "5",
  "sk_awareness": "4",
  "sk_deduction": "4",
  "sk_riding": "4",
  "sk_wildernesssurvival": "3",
  "sk_stealth": "2",
  "sk_monsterlore": "6",
  "sk_education": "4",
  "sk_crossbow": "3",
  "sk_brawling": "2",
  "sk_physique": "2",
  "sk_endurance": "2",
  "sk_stealth_p": true,
  "sk_alchemy_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_awareness_p": true,
  "sk_swordsmanship_p": true,
  "sk_riding_p": true,
  "sk_dodgeescape_p": true,
  "sk_deduction_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Witcher Training 6 (INT). Halves penalties for a hostile environment or difficult terrain, and can be rolled in place of Monster Lore.\nLearned his trade in the mountain keep of the Griffin school and still reads a contract like a scholar reads a manuscript.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Enhanced Senses (no dim-light penalties, +1 Awareness, track by scent)\nDulled Emotions (no Courage checks against Intimidation; EMP −4, included)\nResilient Mutation (immune to disease; can use mutagens)\nLightning Reflexes (+1 REF and DEX, included; can pass 10)",
  "w1n": "Witcher's steel sword",
  "w2n": "Witcher's silver sword",
  "gear": "Horse\nAlchemy set\nWitcher medallion\nDecoction formula\nOil formulae x2\nPotion formulae x2",
  "crowns": "50 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Aard",
  "sp1e": "Basic Sign (cost and effect: core rulebook)",
  "sp2n": "Igni",
  "sp2e": "Basic Sign (cost and effect: core rulebook)",
  "sp3n": "Yrden",
  "sp3e": "Basic Sign (cost and effect: core rulebook)",
  "sp4n": "Quen",
  "sp4e": "Basic Sign (cost and effect: core rulebook)",
  "sp5n": "Axii",
  "sp5e": "Basic Sign (cost and effect: core rulebook)",
  "earlyLife": "Sold to the Griffin school to pay a debt; survived the Trial of the Grasses with two others; a Kaedweni lord still owes him for a griffin he never got paid for.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points (shown after the witcher mutations: REF +1, DEX +1, EMP −4), 44 profession skill points and 19 pick-up points (INT + REF)."
 },
 "Brannoc Helmsgard": {
  "name": "Brannoc Helmsgard",
  "race": "Dwarf",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "89",
  "standing": "Equal (Mahakam)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "8",
  "dex": "7",
  "body": "10",
  "spd": "6",
  "emp": "6",
  "cra": "8",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "50",
  "staCur": "50",
  "sk_melee": "6",
  "sk_physique": "6",
  "sk_courage": "5",
  "sk_intimidation": "5",
  "sk_crossbow": "4",
  "sk_dodgeescape": "4",
  "sk_brawling": "3",
  "sk_wildernesssurvival": "3",
  "sk_athletics": "2",
  "sk_awareness": "4",
  "sk_endurance": "4",
  "sk_gambling": "3",
  "sk_streetwise": "2",
  "sk_dwarven": "2",
  "sk_crossbow_p": true,
  "sk_dodgeescape_p": true,
  "sk_melee_p": true,
  "sk_brawling_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nHas shield-walled against ghouls in the Mahakam deeps and against Nilfgaardian horse at Sodden, and prefers the ghouls.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Tough (natural SP 2)\nStrong (+1 Physique, +25 ENC)\nCrafter's Eye (+1 Business)",
  "w1n": "Battle axe",
  "w2n": "Crossbow & bolts x20",
  "ar1n": "Chain coif",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "encNotes": "ENC 125: BODY × 10 plus 25 from the Strong perk.",
  "earlyLife": "Third son of a Mahakam smelter; went north as a mercenary; owes his life to a human field surgeon whose name he forgot to ask.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF)."
 },
 "Rozalia Pęk": {
  "name": "Rozalia Pęk",
  "race": "Human",
  "profession": "Bard",
  "gender": "Female",
  "age": "23",
  "standing": "Equal (the North)",
  "defining": "Busking 5 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "8",
  "dex": "8",
  "body": "6",
  "spd": "8",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_seduction": "5",
  "sk_charisma": "5",
  "sk_persuasion": "5",
  "sk_deceit": "5",
  "sk_humanperception": "4",
  "sk_socialetiquette": "4",
  "sk_finearts": "3",
  "sk_streetwise": "2",
  "sk_awareness": "4",
  "sk_stealth": "3",
  "sk_dodgeescape": "3",
  "sk_smallblades": "3",
  "sk_gambling": "3",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Busking 5 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nPlays the Tretogor taverns where officers drink, and keeps a second notebook of everything they say.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "An instrument (lute)\nGarter sheath\nPerfume/cologne\nGwent deck\nHand mirror",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Daughter of a Tretogor washerwoman; a lover in the Redanian guard tells her too much; a rival bard wants her gone from the best tavern.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF)."
 },
 "Rhosyn aep Hirrel": {
  "name": "Rhosyn aep Hirrel",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "41",
  "standing": "Equal (Nilfgaard)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "8",
  "body": "7",
  "spd": "7",
  "emp": "7",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_courage": "6",
  "sk_deduction": "5",
  "sk_smallblades": "5",
  "sk_humanperception": "4",
  "sk_wildernesssurvival": "4",
  "sk_resistcoercion": "3",
  "sk_socialetiquette": "3",
  "sk_business": "2",
  "sk_firstaid": "6",
  "sk_riding": "4",
  "sk_awareness": "4",
  "sk_endurance": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nAn imperial army surgeon who has set more broken legs than most Northern doctors have seen, and has the sharp tongue to prove it.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Dagger",
  "gear": "Surgeon's kit\nLarge tent\nClotting powder x10\nNumbing herbs x10",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Served with an imperial cavalry brigade; left behind with the wounded after a retreat; a Northern village hid her, and she owes them.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF)."
 },
 "Torvi Skaldsdottir": {
  "name": "Torvi Skaldsdottir",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Female",
  "age": "29",
  "standing": "Equal (Skellige)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "7",
  "dex": "8",
  "body": "9",
  "spd": "8",
  "emp": "7",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "40",
  "staCur": "40",
  "sk_crafting": "6",
  "sk_physique": "6",
  "sk_athletics": "5",
  "sk_endurance": "5",
  "sk_business": "4",
  "sk_education": "3",
  "sk_persuasion": "3",
  "sk_streetwise": "3",
  "sk_finearts": "3",
  "sk_sailing": "5",
  "sk_melee": "4",
  "sk_awareness": "3",
  "sk_brawling": "2",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nA shipwright who can caulk a holed longship on a beach before the tide comes in.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Iron long sword",
  "gear": "Crafting tools\nTinker's forge\nSmall chest\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Born on Spikeroog to a shipbuilding clan; her brother's ship was wrecked on a reef she swears was moved; she wants the truth from the sea.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF)."
 },
 "Feorin Valcair": {
  "name": "Feorin Valcair",
  "race": "Elf",
  "profession": "Criminal",
  "gender": "Male",
  "age": "86",
  "standing": "Equal (Dol Blathanna)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "10",
  "body": "7",
  "spd": "9",
  "emp": "7",
  "cra": "8",
  "will": "7",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_stealth": "6",
  "sk_awareness": "6",
  "sk_smallblades": "5",
  "sk_athletics": "5",
  "sk_sleightofhand": "4",
  "sk_picklock": "4",
  "sk_deceit": "3",
  "sk_streetwise": "3",
  "sk_intimidation": "2",
  "sk_archery": "6",
  "sk_wildernesssurvival": "4",
  "sk_dodgeescape": "4",
  "sk_elderspeech": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nWatched his valley burn from a hiding place, and has never since entered a town without first finding where to hide in it.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Throwing knives x5",
  "w2n": "Stiletto",
  "gear": "Thieves' tools\nSatchel\nSecret pocket",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Grew up in Dol Blathanna; family scattered by a human raid; feeds information to an old friend in a commando he refuses to join.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF)."
 },
 "Lukasz Mrok": {
  "name": "Lukasz Mrok",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Male",
  "age": "50",
  "standing": "Equal (the North)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "body": "8",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "9",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "5",
  "sk_persuasion": "5",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_gambling": "4",
  "sk_streetwise": "4",
  "sk_resistcoercion": "4",
  "sk_smallblades": "3",
  "sk_commonspeech": "3",
  "sk_awareness": "4",
  "sk_wildernesssurvival": "4",
  "sk_riding": "3",
  "sk_endurance": "2",
  "sk_firstaid": "1",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_commonspeech_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nA peddler who has walked every road in Velen with a mule and a cart, and knows which villages still pay and which ones just died.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Crossbow & bolts x20",
  "gear": "Large tent\nMerchant's tools\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Velen-born, always on the move; his wife runs their inn while he trades; a bandit chief in the swamps tolerates him for a cut.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF)."
 },
 "Ysolde Marnay": {
  "name": "Ysolde Marnay",
  "race": "Human",
  "profession": "Mage",
  "gender": "Female",
  "age": "27",
  "standing": "Equal (the North)",
  "defining": "Magic Training 5 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "7",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "7",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "6",
  "sk_hexweaving": "5",
  "sk_ritualcrafting": "5",
  "sk_resistmagic": "5",
  "sk_humanperception": "5",
  "sk_education": "4",
  "sk_staffspear": "4",
  "sk_seduction": "3",
  "sk_groomingandstyle": "2",
  "sk_wildernesssurvival": "5",
  "sk_awareness": "4",
  "sk_firstaid": "3",
  "sk_stealth": "3",
  "sk_deduction": "2",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 5 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nA hedge-taught mage from the Pontar marshes who learned her spells from a dead witch's notebook and still has the notebook.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "w2n": "Dagger",
  "gear": "Belt pouch\nJournal\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Daughter of a Redanian ferry family; found the notebook in a burned cottage; a witch hunter captain has her description.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF)."
 },
 "Brother Anselm Kruk": {
  "name": "Brother Anselm Kruk",
  "race": "Human",
  "profession": "Priest",
  "gender": "Male",
  "age": "36",
  "standing": "Equal (the North)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "body": "8",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "10",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "45",
  "staCur": "45",
  "sk_charisma": "6",
  "sk_leadership": "5",
  "sk_teaching": "5",
  "sk_spellcasting": "5",
  "sk_humanperception": "4",
  "sk_courage": "4",
  "sk_staffspear": "4",
  "sk_firstaid": "3",
  "sk_ritualcrafting": "2",
  "sk_education": "4",
  "sk_persuasion": "4",
  "sk_streetwise": "3",
  "sk_awareness": "3",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nA preacher of the Eternal Fire who has started to doubt everything except the soup kitchen he runs.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "ar2n": "Double woven gambeson",
  "ar3n": "Double woven gambeson",
  "ar4n": "Double woven gambeson",
  "gear": "Holy symbol\nClotting powder x5\nHourglass",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "Novigrad-born; joined the order to feed his siblings; watched a burning in the square he couldn't stop; the inquisitor in charge is now his superior.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF)."
 },
 "Hywel Gaun": {
  "name": "Hywel Gaun",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "45",
  "standing": "Equal (Nilfgaard)",
  "defining": "Tough as Nails 5 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "9",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "9",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "45",
  "staCur": "45",
  "sk_swordsmanship": "6",
  "sk_riding": "6",
  "sk_courage": "5",
  "sk_dodgeescape": "5",
  "sk_tactics": "5",
  "sk_intimidation": "4",
  "sk_physique": "3",
  "sk_wildernesssurvival": "3",
  "sk_archery": "2",
  "sk_awareness": "4",
  "sk_leadership": "4",
  "sk_socialetiquette": "3",
  "sk_firstaid": "3",
  "sk_gambling": "2",
  "sk_swordsmanship_p": true,
  "sk_riding_p": true,
  "sk_dodgeescape_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_archery_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 5 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nRode with the Cintran cavalry until there was no Cintra left to ride for; now he rents his sword out by the season.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Kord",
  "w2n": "Spear",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Second son of a Cintran knight; his lord died at Marnadal; his little sister may still be alive in the south.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF)."
 },
 "Grenna Stoutbelly": {
  "name": "Grenna Stoutbelly",
  "race": "Dwarf",
  "profession": "Craftsman",
  "gender": "Female",
  "age": "112",
  "standing": "Equal (Mahakam)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "6",
  "dex": "8",
  "body": "10",
  "spd": "6",
  "emp": "7",
  "cra": "10",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "45",
  "staCur": "45",
  "sk_crafting": "6",
  "sk_business": "6",
  "sk_physique": "5",
  "sk_endurance": "5",
  "sk_finearts": "4",
  "sk_persuasion": "4",
  "sk_education": "3",
  "sk_streetwise": "3",
  "sk_athletics": "2",
  "sk_melee": "4",
  "sk_awareness": "4",
  "sk_dwarven": "3",
  "sk_courage": "2",
  "sk_gambling": "1",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nHer patched armour has outlived three of the people who sneered at her prices.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Tough (natural SP 2)\nStrong (+1 Physique, +25 ENC)\nCrafter's Eye (+1 Business)",
  "w1n": "Mace",
  "gear": "Crafting tools\nTinker's forge\nMerchant's tools\nSmall chest",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "encNotes": "ENC 125: BODY × 10 plus 25 from the Strong perk.",
  "earlyLife": "Mahakam guild-mistress; quarrelled with the guild over a human apprentice; now runs a forge in a Temerian town that needs her more than it likes her.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF)."
 },
 "Corwen Hask": {
  "name": "Corwen Hask",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Male",
  "age": "33",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 5 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "9",
  "body": "6",
  "spd": "7",
  "emp": "9",
  "cra": "10",
  "will": "7",
  "luck": "5",
  "luckCur": "5",
  "hpCur": "30",
  "staCur": "30",
  "sk_forgery": "6",
  "sk_deceit": "6",
  "sk_sleightofhand": "5",
  "sk_streetwise": "5",
  "sk_picklock": "5",
  "sk_awareness": "4",
  "sk_stealth": "4",
  "sk_smallblades": "2",
  "sk_intimidation": "2",
  "sk_education": "5",
  "sk_business": "4",
  "sk_socialetiquette": "3",
  "sk_disguise": "3",
  "sk_humanperception": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 5 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nA forger whose letters of credit have been honoured by three banks and one king.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Thieves' tools\nSecret pocket\nChloroform\nLoaded dice\nSatchel",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Son of a Kovir notary; did his father's work better than his father; a forged deed he sold is now the subject of a royal lawsuit.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF)."
 },
 "Sigrun Hafnardottir": {
  "name": "Sigrun Hafnardottir",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Female",
  "age": "39",
  "standing": "Equal (Skellige)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_persuasion": "5",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_resistcoercion": "4",
  "sk_commonspeech": "4",
  "sk_gambling": "3",
  "sk_streetwise": "3",
  "sk_smallblades": "3",
  "sk_sailing": "5",
  "sk_awareness": "4",
  "sk_riding": "3",
  "sk_endurance": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_commonspeech_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nHas bargained in every harbour between Kaer Trolde and Novigrad and remembers what each of them paid for amber last spring.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Crossbow & bolts x20",
  "gear": "Journal\nMerchant's tools\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Daughter of a clan trader on Ard Skellig; lost her first ship to Northern pirates; the pirate captain now sells to her competitors.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: Salt and Ledger (Skellige trade run), a team of 2. A Skellige merchant and the hired axe who keeps her cargo, her purse and her temper safe on the run between the isles and the Northern ports.\n\nTeammates: Orm the Quiet (Human Man-at-Arms)."
 },
 "Orm the Quiet": {
  "name": "Orm the Quiet",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "34",
  "standing": "Equal (Skellige)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "6",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "5",
  "cra": "6",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "50",
  "staCur": "50",
  "sk_melee": "6",
  "sk_physique": "6",
  "sk_courage": "5",
  "sk_brawling": "5",
  "sk_intimidation": "4",
  "sk_dodgeescape": "4",
  "sk_athletics": "3",
  "sk_wildernesssurvival": "3",
  "sk_archery": "2",
  "sk_sailing": "5",
  "sk_awareness": "4",
  "sk_endurance": "3",
  "sk_gambling": "3",
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_melee_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_archery_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nTook a sword through the side at a Kaer Trolde feast brawl and finished the brawl before he noticed.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Battle axe",
  "w2n": "Throwing knives x5",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Raider's son who never took to raiding; swore an oath to Sigrun's dead father; a cousin wants him back on a longship.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: Salt and Ledger (Skellige trade run), a team of 2. A Skellige merchant and the hired axe who keeps her cargo, her purse and her temper safe on the run between the isles and the Northern ports.\n\nTeammates: Sigrun Hafnardottir (Human Merchant)."
 },
 "Professor Halszka Wierzba": {
  "name": "Professor Halszka Wierzba",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "52",
  "standing": "Equal (the North)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "8",
  "body": "6",
  "spd": "6",
  "emp": "8",
  "cra": "10",
  "will": "9",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "35",
  "staCur": "35",
  "sk_deduction": "6",
  "sk_alchemy": "6",
  "sk_humanperception": "5",
  "sk_socialetiquette": "4",
  "sk_courage": "4",
  "sk_resistcoercion": "4",
  "sk_charisma": "4",
  "sk_business": "3",
  "sk_smallblades": "2",
  "sk_education": "6",
  "sk_firstaid": "5",
  "sk_awareness": "3",
  "sk_monsterlore": "2",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nReads a corpse like a ledger: how it lived, what it ate and who it owed money to.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nWriting kit\nCandles x10\nSterilizing fluid x10\nHourglass",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Oxenfurt lecturer of anatomy; lost her chair over a dissection scandal; a former student is now the city coroner and pretends not to know her.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Night Physicians (Oxenfurt), a team of 2. A disgraced lecturer and the body-snatcher who supplies her, now quietly solving the deaths the city watch would rather not look at.\n\nTeammates: Tomek Grabarz (Human Criminal)."
 },
 "Tomek Grabarz": {
  "name": "Tomek Grabarz",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Male",
  "age": "24",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "8",
  "spd": "9",
  "emp": "7",
  "cra": "6",
  "will": "8",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_stealth": "6",
  "sk_athletics": "5",
  "sk_streetwise": "5",
  "sk_picklock": "5",
  "sk_awareness": "5",
  "sk_smallblades": "4",
  "sk_deceit": "4",
  "sk_sleightofhand": "2",
  "sk_intimidation": "2",
  "sk_dodgeescape": "5",
  "sk_endurance": "4",
  "sk_physique": "3",
  "sk_brawling": "2",
  "sk_firstaid": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nHas dug up half of the Oxenfurt paupers' field and can feel a guard's lantern coming before he sees it.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Brass knuckles",
  "gear": "Bullseye lantern\nSatchel\nThieves' tools\nChloroform",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Gravedigger's son; father died of the Catriona plague; owes a Novigrad fence for a stolen silver coffin plate.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Night Physicians (Oxenfurt), a team of 2. A disgraced lecturer and the body-snatcher who supplies her, now quietly solving the deaths the city watch would rather not look at.\n\nTeammates: Professor Halszka Wierzba (Human Doctor)."
 },
 "Davor of Kaer Seren": {
  "name": "Davor of Kaer Seren",
  "race": "Witcher",
  "profession": "Witcher",
  "gender": "Male",
  "age": "92",
  "standing": "Hated & Feared (the North)",
  "defining": "Witcher Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "10",
  "dex": "10",
  "body": "9",
  "spd": "9",
  "emp": "3",
  "cra": "7",
  "will": "9",
  "luck": "3",
  "luckCur": "3",
  "hpCur": "45",
  "staCur": "45",
  "sk_swordsmanship": "6",
  "sk_dodgeescape": "6",
  "sk_spellcasting": "5",
  "sk_alchemy": "5",
  "sk_awareness": "4",
  "sk_athletics": "4",
  "sk_wildernesssurvival": "3",
  "sk_riding": "3",
  "sk_stealth": "2",
  "sk_monsterlore": "6",
  "sk_crossbow": "4",
  "sk_physique": "3",
  "sk_endurance": "3",
  "sk_brawling": "2",
  "sk_stealth_p": true,
  "sk_alchemy_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_awareness_p": true,
  "sk_swordsmanship_p": true,
  "sk_riding_p": true,
  "sk_dodgeescape_p": true,
  "sk_deduction_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Witcher Training 6 (INT). Halves penalties for a hostile environment or difficult terrain, and can be rolled in place of Monster Lore.\nHalves the penalty for fog, mud and moonless nights, and knows a wyvern's nesting habits better than any book.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Enhanced Senses (no dim-light penalties, +1 Awareness, track by scent)\nDulled Emotions (no Courage checks against Intimidation; EMP −4, included)\nResilient Mutation (immune to disease; can use mutagens)\nLightning Reflexes (+1 REF and DEX, included; can pass 10)",
  "w1n": "Hand crossbow",
  "w2n": "Witcher's steel sword",
  "w3n": "Witcher's silver sword",
  "gear": "Horse\nWitcher medallion\nDecoction formula\nOil formulae x2\nPotion formulae x2",
  "crowns": "50 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Aard",
  "sp1e": "Basic Sign (cost and effect: core rulebook)",
  "sp2n": "Igni",
  "sp2e": "Basic Sign (cost and effect: core rulebook)",
  "sp3n": "Yrden",
  "sp3e": "Basic Sign (cost and effect: core rulebook)",
  "sp4n": "Quen",
  "sp4e": "Basic Sign (cost and effect: core rulebook)",
  "sp5n": "Axii",
  "sp5e": "Basic Sign (cost and effect: core rulebook)",
  "earlyLife": "Taken as a Law of Surprise child; survived the sack of his school's keep; has outlived every teacher he had.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points (shown after the witcher mutations: REF +1, DEX +1, EMP −4), 44 profession skill points and 18 pick-up points (INT + REF).\n\nTeam: The Griffin and the Lute (Contract road, Aedirn), a team of 2. A witcher of the Griffin school and the bard who follows him from contract to contract for the songs, and who is better at negotiating fees than he will ever admit.\n\nTeammates: Mirela Kos (Human Bard)."
 },
 "Mirela Kos": {
  "name": "Mirela Kos",
  "race": "Human",
  "profession": "Bard",
  "gender": "Female",
  "age": "27",
  "standing": "Equal (the North)",
  "defining": "Busking 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_persuasion": "6",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_deceit": "4",
  "sk_socialetiquette": "4",
  "sk_finearts": "3",
  "sk_streetwise": "3",
  "sk_commonspeech": "2",
  "sk_awareness": "4",
  "sk_riding": "4",
  "sk_dodgeescape": "3",
  "sk_smallblades": "2",
  "sk_gambling": "2",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_commonspeech_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Busking 6 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nCan raise a crowd's fee and a village's courage with the same verse about the witcher who saved them.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "An instrument (lute)\nFlask of spirits\nBelt pouch\nGwent deck\nA journal with a lock",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Daughter of a Vengerberg innkeeper; ran away with a travelling troupe at sixteen; her ballad about Davor is the reason he gets work.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Griffin and the Lute (Contract road, Aedirn), a team of 2. A witcher of the Griffin school and the bard who follows him from contract to contract for the songs, and who is better at negotiating fees than he will ever admit.\n\nTeammates: Davor of Kaer Seren (Witcher Witcher)."
 },
 "Sister Ludmiła Wrona": {
  "name": "Sister Ludmiła Wrona",
  "race": "Human",
  "profession": "Priest",
  "gender": "Female",
  "age": "22",
  "standing": "Equal (the North)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "10",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "40",
  "staCur": "40",
  "sk_firstaid": "6",
  "sk_spellcasting": "5",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_teaching": "4",
  "sk_courage": "4",
  "sk_ritualcrafting": "3",
  "sk_leadership": "3",
  "sk_staffspear": "3",
  "sk_education": "4",
  "sk_persuasion": "4",
  "sk_wildernesssurvival": "3",
  "sk_awareness": "3",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nEvery temple of Melitele on the road takes her in, feeds her and tells her what's waiting on the next stretch.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Holy symbol\nNumbing herbs x5\nClotting powder x5\nSurgeon's kit",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "A Temerian miller's daughter; promised to Melitele after a fever she should not have survived; a brother who fights in the Temerian partisans.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF).\n\nTeam: The Pilgrim and the Blade (Road to Ellander), a team of 2. A young priestess on pilgrimage to the temple of Melitele and the old soldier hired to see her there alive.\n\nTeammates: Stanko Rydz (Human Man-at-Arms)."
 },
 "Stanko Rydz": {
  "name": "Stanko Rydz",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "51",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "8",
  "dex": "7",
  "body": "10",
  "spd": "7",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "50",
  "staCur": "50",
  "sk_swordsmanship": "6",
  "sk_courage": "6",
  "sk_physique": "5",
  "sk_dodgeescape": "5",
  "sk_crossbow": "4",
  "sk_wildernesssurvival": "4",
  "sk_intimidation": "3",
  "sk_riding": "3",
  "sk_tactics": "2",
  "sk_awareness": "5",
  "sk_firstaid": "4",
  "sk_gambling": "3",
  "sk_endurance": "3",
  "sk_swordsmanship_p": true,
  "sk_crossbow_p": true,
  "sk_dodgeescape_p": true,
  "sk_riding_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nHas a habit of refusing to fall down long after the fight should have ended him.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Crossbow & bolts x20",
  "ar2n": "Brigandine",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "shName": "Steel buckler",
  "gear": "Satchel",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Fought at Sodden Hill and at Brenna; wife died while he was away; Ludmiła's mother nursed him back once, and he owes her family this.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Pilgrim and the Blade (Road to Ellander), a team of 2. A young priestess on pilgrimage to the temple of Melitele and the old soldier hired to see her there alive.\n\nTeammates: Sister Ludmiła Wrona (Human Priest)."
 },
 "Ottilie Brassbeard": {
  "name": "Ottilie Brassbeard",
  "race": "Dwarf",
  "profession": "Craftsman",
  "gender": "Female",
  "age": "76",
  "standing": "Equal (Mahakam)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "6",
  "dex": "8",
  "body": "10",
  "spd": "6",
  "emp": "6",
  "cra": "10",
  "will": "9",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "45",
  "staCur": "45",
  "sk_crafting": "6",
  "sk_physique": "5",
  "sk_endurance": "5",
  "sk_business": "5",
  "sk_persuasion": "4",
  "sk_finearts": "4",
  "sk_education": "4",
  "sk_athletics": "3",
  "sk_streetwise": "2",
  "sk_melee": "5",
  "sk_awareness": "4",
  "sk_gambling": "3",
  "sk_dwarven": "2",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nHer field repairs hold better than most smiths' new work, and she will tell you so.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Tough (natural SP 2)\nStrong (+1 Physique, +25 ENC)\nCrafter's Eye (+1 Business)",
  "w1n": "Mace",
  "gear": "Tinker's forge\nCrafting tools\nSmall chest\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "encNotes": "ENC 125: BODY × 10 plus 25 from the Strong perk.",
  "earlyLife": "Mahakam smith's daughter; set up shop in Brugge; a Nilfgaardian quartermaster still owes her for three hundred spearheads.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF).\n\nTeam: Forge and Fang (Brugge back roads), a team of 2. A dwarven smith and the elven smuggler she keeps saying she will stop working with: the best blades in Brugge, sold to people who shouldn't have them.\n\nTeammates: Saelen Dhuvarin (Elf Criminal)."
 },
 "Saelen Dhuvarin": {
  "name": "Saelen Dhuvarin",
  "race": "Elf",
  "profession": "Criminal",
  "gender": "Male",
  "age": "140",
  "standing": "Hated (the North)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "9",
  "dex": "10",
  "body": "6",
  "spd": "9",
  "emp": "7",
  "cra": "7",
  "will": "7",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "30",
  "staCur": "30",
  "sk_stealth": "6",
  "sk_streetwise": "5",
  "sk_deceit": "5",
  "sk_awareness": "5",
  "sk_smallblades": "4",
  "sk_athletics": "4",
  "sk_sleightofhand": "4",
  "sk_forgery": "3",
  "sk_picklock": "2",
  "sk_archery": "6",
  "sk_wildernesssurvival": "5",
  "sk_riding": "4",
  "sk_dodgeescape": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nHas smuggled weapons past three kingdoms' patrols and sensed every ambush that ever waited for him.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Throwing knives x5",
  "w2n": "Stiletto",
  "gear": "Satchel\nSecret pocket\nBullseye lantern",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Born in the Blue Mountains; lost his mate to a human pogrom in Brugge; runs blades to the commandos but won't fight with them.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: Forge and Fang (Brugge back roads), a team of 2. A dwarven smith and the elven smuggler she keeps saying she will stop working with: the best blades in Brugge, sold to people who shouldn't have them.\n\nTeammates: Ottilie Brassbeard (Dwarf Craftsman)."
 },
 "Agata Bagno": {
  "name": "Agata Bagno",
  "race": "Human",
  "profession": "Mage",
  "gender": "Female",
  "age": "33",
  "standing": "Equal (the North)",
  "defining": "Magic Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "6",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "7",
  "will": "10",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "6",
  "sk_hexweaving": "5",
  "sk_ritualcrafting": "5",
  "sk_resistmagic": "5",
  "sk_humanperception": "5",
  "sk_staffspear": "4",
  "sk_education": "4",
  "sk_seduction": "2",
  "sk_socialetiquette": "2",
  "sk_wildernesssurvival": "6",
  "sk_awareness": "4",
  "sk_firstaid": "4",
  "sk_stealth": "3",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 6 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nCan feel the marsh's old magic like a draught under a door and tell you when it's turned hungry.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Belt pouch\nHand mirror\nJournal\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Velen marsh-born; her grandmother was a village wise woman; the local lord's priest has twice tried to burn her out.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: Hedge and Hearth (Velen marshes), a team of 2. A self-taught marsh mage and the carpenter who keeps rebuilding her cottage after the witch hunters burn it.\n\nTeammates: Jurek Ciesla (Human Craftsman)."
 },
 "Jurek Ciesla": {
  "name": "Jurek Ciesla",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Male",
  "age": "41",
  "standing": "Equal (the North)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "7",
  "dex": "8",
  "body": "10",
  "spd": "7",
  "emp": "7",
  "cra": "9",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "45",
  "staCur": "45",
  "sk_crafting": "6",
  "sk_physique": "6",
  "sk_endurance": "5",
  "sk_athletics": "5",
  "sk_persuasion": "4",
  "sk_business": "4",
  "sk_streetwise": "3",
  "sk_education": "3",
  "sk_finearts": "2",
  "sk_melee": "4",
  "sk_awareness": "4",
  "sk_wildernesssurvival": "3",
  "sk_courage": "3",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nCan make a smashed door, axle or roof-beam do its job for one more night with what's lying about.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Iron long sword",
  "gear": "Crafting tools\nLock\nHourglass\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "A Velen carpenter whose family died in the war; Agata saved his leg after an accident; the village elder wants him to marry a nice ordinary girl.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF).\n\nTeam: Hedge and Hearth (Velen marshes), a team of 2. A self-taught marsh mage and the carpenter who keeps rebuilding her cottage after the witch hunters burn it.\n\nTeammates: Agata Bagno (Human Mage)."
 },
 "Caelwen Aep Daerla": {
  "name": "Caelwen Aep Daerla",
  "race": "Elf",
  "profession": "Man-at-Arms",
  "gender": "Female",
  "age": "95",
  "standing": "Equal (Dol Blathanna)",
  "defining": "Tough as Nails 5 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "10",
  "body": "8",
  "spd": "9",
  "emp": "6",
  "cra": "6",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "40",
  "staCur": "40",
  "sk_archery": "6",
  "sk_athletics": "5",
  "sk_courage": "5",
  "sk_dodgeescape": "5",
  "sk_wildernesssurvival": "5",
  "sk_smallblades": "4",
  "sk_physique": "3",
  "sk_intimidation": "3",
  "sk_tactics": "3",
  "sk_awareness": "5",
  "sk_elderspeech": "4",
  "sk_firstaid": "3",
  "sk_riding": "2",
  "sk_endurance": "2",
  "sk_smallblades_p": true,
  "sk_dodgeescape_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_archery_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 5 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nHas been run through twice in the forest war and kept shooting both times.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Spear",
  "w2n": "Throwing knives x5",
  "ar1n": "Chain coif",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "gear": "Satchel",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Born in a Dol Blathanna valley; joined the commandos after the march on Vengerberg; her captain thinks she's growing soft.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Blue Mountain Three (Scoia'tael cell), a team of 3. Two elves and a dwarf who carry messages, medicine and arrows for the commandos, and who are starting to disagree about which of those matters most.\n\nTeammates: Rhiocan Feainn (Elf Doctor), Hamrik Oakbranch (Dwarf Criminal)."
 },
 "Rhiocan Feainn": {
  "name": "Rhiocan Feainn",
  "race": "Elf",
  "profession": "Doctor",
  "gender": "Male",
  "age": "210",
  "standing": "Hated (the North)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_wildernesssurvival": "6",
  "sk_deduction": "5",
  "sk_humanperception": "4",
  "sk_courage": "4",
  "sk_resistcoercion": "4",
  "sk_smallblades": "3",
  "sk_charisma": "3",
  "sk_socialetiquette": "3",
  "sk_firstaid": "6",
  "sk_archery": "4",
  "sk_awareness": "4",
  "sk_stealth": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nHas healed wounds no human doctor would touch, in caves no human has found.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Dagger",
  "gear": "Surgeon's kit\nNumbing herbs x10\nClotting powder x10\nBlanket",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Lived before the humans came north; lost his students in a raid on a hospital cave; secretly treats wounded humans too.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Blue Mountain Three (Scoia'tael cell), a team of 3. Two elves and a dwarf who carry messages, medicine and arrows for the commandos, and who are starting to disagree about which of those matters most.\n\nTeammates: Caelwen Aep Daerla (Elf Man-at-Arms), Hamrik Oakbranch (Dwarf Criminal)."
 },
 "Hamrik Oakbranch": {
  "name": "Hamrik Oakbranch",
  "race": "Dwarf",
  "profession": "Criminal",
  "gender": "Male",
  "age": "64",
  "standing": "Equal (Mahakam)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "8",
  "dex": "8",
  "body": "10",
  "spd": "6",
  "emp": "6",
  "cra": "9",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "45",
  "staCur": "45",
  "sk_intimidation": "5",
  "sk_smallblades": "5",
  "sk_awareness": "5",
  "sk_streetwise": "5",
  "sk_stealth": "4",
  "sk_picklock": "4",
  "sk_deceit": "4",
  "sk_athletics": "3",
  "sk_forgery": "3",
  "sk_brawling": "5",
  "sk_endurance": "4",
  "sk_dwarven": "4",
  "sk_gambling": "3",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nSmells a patrol's ambush before the scouts see it; that's why the commandos let a dwarf carry their secrets.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Tough (natural SP 2)\nStrong (+1 Physique, +25 ENC)\nCrafter's Eye (+1 Business)",
  "w1n": "Brass knuckles",
  "w2n": "Throwing knives x5",
  "gear": "Thieves' tools\nSatchel\nLoaded dice",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "encNotes": "ENC 125: BODY × 10 plus 25 from the Strong perk.",
  "earlyLife": "Left Mahakam after a gambling debt; a Temerian sheriff hanged his cousin; carries messages for the commandos for the money, he says.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Blue Mountain Three (Scoia'tael cell), a team of 3. Two elves and a dwarf who carry messages, medicine and arrows for the commandos, and who are starting to disagree about which of those matters most.\n\nTeammates: Caelwen Aep Daerla (Elf Man-at-Arms), Rhiocan Feainn (Elf Doctor)."
 },
 "Bronka Złota": {
  "name": "Bronka Złota",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Female",
  "age": "46",
  "standing": "Equal (the North)",
  "defining": "Well Traveled 5 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "7",
  "body": "7",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "9",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_streetwise": "6",
  "sk_persuasion": "5",
  "sk_humanperception": "5",
  "sk_resistcoercion": "5",
  "sk_gambling": "4",
  "sk_charisma": "4",
  "sk_smallblades": "2",
  "sk_commonspeech": "2",
  "sk_awareness": "4",
  "sk_deceit": "4",
  "sk_deduction": "4",
  "sk_socialetiquette": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_commonspeech_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 5 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nCan tell you where any stolen goods from here to Gors Velen will end up, and what they will fetch there.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Dagger",
  "gear": "Merchant's tools\nJournal\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Novigrad pawnbroker's widow; paid off the Gutter bosses for twenty years; a temple guard captain wants her pawnshop closed.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Gutter Accounts (Novigrad fence ring), a team of 3. A fence, a forger and a temple-trained bookkeeper who keep the books for half the thieves in Novigrad, and who know where every stolen candlestick went.\n\nTeammates: Ignac Pióro (Human Criminal), Brother Teodor Mysz (Human Priest)."
 },
 "Ignac Pióro": {
  "name": "Ignac Pióro",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Male",
  "age": "31",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 5 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "8",
  "dex": "9",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "10",
  "will": "7",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "30",
  "staCur": "30",
  "sk_forgery": "6",
  "sk_sleightofhand": "6",
  "sk_deceit": "5",
  "sk_picklock": "5",
  "sk_stealth": "5",
  "sk_streetwise": "4",
  "sk_awareness": "4",
  "sk_smallblades": "2",
  "sk_athletics": "2",
  "sk_education": "5",
  "sk_disguise": "4",
  "sk_business": "4",
  "sk_socialetiquette": "2",
  "sk_dodgeescape": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 5 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nNotices the watchman who has stood under his window three nights running before anyone else does.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Stiletto",
  "gear": "Thieves' tools\nSecret pocket\nSleeve sheath\nChloroform",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "A failed Oxenfurt student; forges papers for refugees and the rich alike; the Witch Hunters have his handwriting on a warrant.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Gutter Accounts (Novigrad fence ring), a team of 3. A fence, a forger and a temple-trained bookkeeper who keep the books for half the thieves in Novigrad, and who know where every stolen candlestick went.\n\nTeammates: Bronka Złota (Human Merchant), Brother Teodor Mysz (Human Priest)."
 },
 "Brother Teodor Mysz": {
  "name": "Brother Teodor Mysz",
  "race": "Human",
  "profession": "Priest",
  "gender": "Male",
  "age": "28",
  "standing": "Equal (the North)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_teaching": "6",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_leadership": "4",
  "sk_spellcasting": "4",
  "sk_firstaid": "4",
  "sk_courage": "4",
  "sk_ritualcrafting": "3",
  "sk_hexweaving": "3",
  "sk_education": "5",
  "sk_business": "4",
  "sk_streetwise": "3",
  "sk_deceit": "3",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nIs still welcome at every chapel of the Eternal Fire, which makes him useful in ways his superiors don't suspect.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Dagger",
  "ar2n": "Double woven gambeson",
  "ar3n": "Double woven gambeson",
  "ar4n": "Double woven gambeson",
  "gear": "Holy symbol\nHourglass\nJewelry",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "Temple bookkeeper; found the Church's own books didn't balance; Bronka hid him when he asked too many questions.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Gutter Accounts (Novigrad fence ring), a team of 3. A fence, a forger and a temple-trained bookkeeper who keep the books for half the thieves in Novigrad, and who know where every stolen candlestick went.\n\nTeammates: Bronka Złota (Human Merchant), Ignac Pióro (Human Criminal)."
 },
 "Sergeant Daeron var Esse": {
  "name": "Sergeant Daeron var Esse",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "38",
  "standing": "Equal (Nilfgaard)",
  "defining": "Tough as Nails 5 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "5",
  "cra": "6",
  "will": "10",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "50",
  "staCur": "50",
  "sk_swordsmanship": "6",
  "sk_tactics": "6",
  "sk_courage": "5",
  "sk_dodgeescape": "5",
  "sk_physique": "4",
  "sk_intimidation": "4",
  "sk_crossbow": "4",
  "sk_riding": "3",
  "sk_wildernesssurvival": "2",
  "sk_awareness": "5",
  "sk_leadership": "5",
  "sk_firstaid": "3",
  "sk_endurance": "3",
  "sk_swordsmanship_p": true,
  "sk_crossbow_p": true,
  "sk_dodgeescape_p": true,
  "sk_riding_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 5 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nCan keep fighting on a wound that would drop a Northern knight.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Kord",
  "w2n": "Crossbow & bolts x20",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Son of a Nilfgaardian farmer; twenty years in the imperial infantry; deserted when ordered to burn a village of children.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: Deserters of the Ninth (Nilfgaardian deserters, Sodden), a team of 3. An imperial sergeant, a battlefield surgeon and a conscripted mage who walked away from a war they no longer believed in, and who are wanted on both sides of the Yaruga.\n\nTeammates: Medic Lianne aep Glyn (Human Doctor), Caradoc aep Morvudd (Human Mage)."
 },
 "Medic Lianne aep Glyn": {
  "name": "Medic Lianne aep Glyn",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "29",
  "standing": "Equal (Nilfgaard)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "7",
  "cra": "10",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "5",
  "sk_courage": "5",
  "sk_deduction": "5",
  "sk_wildernesssurvival": "5",
  "sk_humanperception": "4",
  "sk_smallblades": "4",
  "sk_resistcoercion": "4",
  "sk_charisma": "3",
  "sk_business": "3",
  "sk_firstaid": "6",
  "sk_awareness": "4",
  "sk_riding": "4",
  "sk_stealth": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nCan close a crossbow wound by lantern light in the bottom of a ditch.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Dagger",
  "gear": "Surgeon's kit\nClotting powder x10\nNumbing herbs x10\nLarge tent",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Daughter of an imperial physician; conscripted at nineteen; still sends letters home she knows will be read by the secret service.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: Deserters of the Ninth (Nilfgaardian deserters, Sodden), a team of 3. An imperial sergeant, a battlefield surgeon and a conscripted mage who walked away from a war they no longer believed in, and who are wanted on both sides of the Yaruga.\n\nTeammates: Sergeant Daeron var Esse (Human Man-at-Arms), Caradoc aep Morvudd (Human Mage)."
 },
 "Caradoc aep Morvudd": {
  "name": "Caradoc aep Morvudd",
  "race": "Human",
  "profession": "Mage",
  "gender": "Male",
  "age": "35",
  "standing": "Equal (Nilfgaard)",
  "defining": "Magic Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "6",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "7",
  "will": "10",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "6",
  "sk_resistmagic": "5",
  "sk_education": "5",
  "sk_ritualcrafting": "5",
  "sk_hexweaving": "4",
  "sk_humanperception": "4",
  "sk_staffspear": "4",
  "sk_socialetiquette": "3",
  "sk_groomingandstyle": "2",
  "sk_awareness": "5",
  "sk_tactics": "4",
  "sk_riding": "4",
  "sk_deduction": "4",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 6 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nCan tell the difference between imperial battle magic and something older, and tries not to show which frightens him more.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Writing kit\nJournal\nHourglass\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Imperial academy graduate; bound into army service; the imperial mage who conscripted him is hunting the deserters.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: Deserters of the Ninth (Nilfgaardian deserters, Sodden), a team of 3. An imperial sergeant, a battlefield surgeon and a conscripted mage who walked away from a war they no longer believed in, and who are wanted on both sides of the Yaruga.\n\nTeammates: Sergeant Daeron var Esse (Human Man-at-Arms), Medic Lianne aep Glyn (Human Doctor)."
 },
 "Bertha Ironvein": {
  "name": "Bertha Ironvein",
  "race": "Dwarf",
  "profession": "Merchant",
  "gender": "Female",
  "age": "101",
  "standing": "Equal (Mahakam)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "7",
  "body": "9",
  "spd": "6",
  "emp": "9",
  "cra": "8",
  "will": "9",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "45",
  "staCur": "45",
  "sk_business": "6",
  "sk_persuasion": "5",
  "sk_resistcoercion": "5",
  "sk_humanperception": "5",
  "sk_charisma": "4",
  "sk_gambling": "4",
  "sk_streetwise": "4",
  "sk_dwarven": "3",
  "sk_smallblades": "2",
  "sk_awareness": "5",
  "sk_melee": "4",
  "sk_deduction": "3",
  "sk_riding": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_dwarven_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nHas haggled in every market between Mahakam and Vizima and can price an ingot by its ring.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Tough (natural SP 2)\nStrong (+1 Physique, +25 ENC)\nCrafter's Eye (+1 Business)",
  "w1n": "Crossbow & bolts x20",
  "gear": "Merchant's tools\nJournal\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "encNotes": "ENC 115: BODY × 10 plus 25 from the Strong perk.",
  "earlyLife": "Mahakam assay-house heiress; lost her husband in a mine collapse; a Vizima banker is cheating her and she can't yet prove it.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Assay Company (Mahakam to Vizima), a team of 3. Two dwarves and a human lockpick who test, value and move precious metal down from the mountains, and who have just found a bar of gold that is not quite gold.\n\nTeammates: Durgen Flintcheek (Dwarf Craftsman), Ula Szpak (Human Criminal)."
 },
 "Durgen Flintcheek": {
  "name": "Durgen Flintcheek",
  "race": "Dwarf",
  "profession": "Craftsman",
  "gender": "Male",
  "age": "58",
  "standing": "Equal (Mahakam)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "7",
  "dex": "8",
  "body": "10",
  "spd": "6",
  "emp": "6",
  "cra": "10",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "45",
  "staCur": "45",
  "sk_crafting": "6",
  "sk_physique": "6",
  "sk_endurance": "5",
  "sk_business": "5",
  "sk_athletics": "4",
  "sk_finearts": "3",
  "sk_education": "3",
  "sk_persuasion": "3",
  "sk_streetwise": "3",
  "sk_melee": "5",
  "sk_awareness": "4",
  "sk_dwarven": "3",
  "sk_courage": "3",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nHas kept carts, locks and armour whole through four winters on the mountain road.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Tough (natural SP 2)\nStrong (+1 Physique, +25 ENC)\nCrafter's Eye (+1 Business)",
  "w1n": "Mace",
  "gear": "Crafting tools\nTinker's forge\nLock\nSmall chest",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "encNotes": "ENC 125: BODY × 10 plus 25 from the Strong perk.",
  "earlyLife": "Bertha's cousin; a smith of Mahakam's gate quarter; his brother joined the Scoia'tael and he never speaks of it.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Assay Company (Mahakam to Vizima), a team of 3. Two dwarves and a human lockpick who test, value and move precious metal down from the mountains, and who have just found a bar of gold that is not quite gold.\n\nTeammates: Bertha Ironvein (Dwarf Merchant), Ula Szpak (Human Criminal)."
 },
 "Ula Szpak": {
  "name": "Ula Szpak",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Female",
  "age": "25",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "10",
  "dex": "9",
  "body": "6",
  "spd": "9",
  "emp": "7",
  "cra": "7",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_picklock": "6",
  "sk_stealth": "6",
  "sk_sleightofhand": "5",
  "sk_awareness": "5",
  "sk_athletics": "4",
  "sk_smallblades": "4",
  "sk_streetwise": "4",
  "sk_deceit": "2",
  "sk_forgery": "2",
  "sk_dodgeescape": "6",
  "sk_riding": "4",
  "sk_crossbow": "4",
  "sk_gambling": "2",
  "sk_humanperception": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nNotices anyone following the assay cart, usually a mile before the dwarves do.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Throwing knives x5",
  "gear": "Thieves' tools\nSecret pocket\nBullseye lantern\nSleeve sheath",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Vizima street orphan; Bertha caught her picking the assay lock and hired her; an old gang partner wants a share of the gold.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 18 pick-up points (INT + REF).\n\nTeam: The Assay Company (Mahakam to Vizima), a team of 3. Two dwarves and a human lockpick who test, value and move precious metal down from the mountains, and who have just found a bar of gold that is not quite gold.\n\nTeammates: Bertha Ironvein (Dwarf Merchant), Durgen Flintcheek (Dwarf Craftsman)."
 },
 "Mother Jadwiga Sowa": {
  "name": "Mother Jadwiga Sowa",
  "race": "Human",
  "profession": "Priest",
  "gender": "Female",
  "age": "49",
  "standing": "Equal (the North)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "6",
  "emp": "10",
  "cra": "8",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_firstaid": "6",
  "sk_leadership": "5",
  "sk_charisma": "5",
  "sk_teaching": "5",
  "sk_spellcasting": "4",
  "sk_humanperception": "4",
  "sk_ritualcrafting": "3",
  "sk_courage": "3",
  "sk_staffspear": "3",
  "sk_education": "5",
  "sk_persuasion": "4",
  "sk_wildernesssurvival": "3",
  "sk_awareness": "3",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nEvery temple of Melitele from Ellander to the Pontar opens its storehouses for her.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Holy symbol\nNumbing herbs x5\nClotting powder x5\n100 crowns of components",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "Orphaned in the first Nilfgaardian war; raised by the temple; her old friend now runs a brothel and sends the temple money.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Bell of Melitele (Temple relief, Temeria), a team of 3. A priestess, a doctor and a temple guard who carry medicine and food out of the Ellander temple into villages the war has forgotten.\n\nTeammates: Doctor Feliks Lipa (Human Doctor), Gerwazy Młot (Human Man-at-Arms)."
 },
 "Doctor Feliks Lipa": {
  "name": "Doctor Feliks Lipa",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Male",
  "age": "33",
  "standing": "Equal (the North)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_deduction": "5",
  "sk_humanperception": "5",
  "sk_charisma": "5",
  "sk_wildernesssurvival": "4",
  "sk_courage": "4",
  "sk_socialetiquette": "3",
  "sk_business": "3",
  "sk_smallblades": "3",
  "sk_firstaid": "6",
  "sk_riding": "4",
  "sk_education": "4",
  "sk_awareness": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nThe only one within three days' ride who can mend a broken femur so it heals straight.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nSterilizing fluid x10\nNumbing herbs x10\nBlanket\nWriting kit",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Temple-trained physician; caught plague and lived; the plague left him with a tremor that only stops when he works.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Bell of Melitele (Temple relief, Temeria), a team of 3. A priestess, a doctor and a temple guard who carry medicine and food out of the Ellander temple into villages the war has forgotten.\n\nTeammates: Mother Jadwiga Sowa (Human Priest), Gerwazy Młot (Human Man-at-Arms)."
 },
 "Gerwazy Młot": {
  "name": "Gerwazy Młot",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "42",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "6",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "50",
  "staCur": "50",
  "sk_staffspear": "6",
  "sk_physique": "5",
  "sk_courage": "5",
  "sk_brawling": "5",
  "sk_dodgeescape": "4",
  "sk_intimidation": "4",
  "sk_athletics": "3",
  "sk_wildernesssurvival": "3",
  "sk_crossbow": "3",
  "sk_awareness": "5",
  "sk_firstaid": "4",
  "sk_riding": "3",
  "sk_endurance": "3",
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_crossbow_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_staffspear_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nGets back up after every blow meant for the temple's wagons.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Spear",
  "w2n": "Crossbow & bolts x20",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Temerian militiaman; lost his village to deserters; swore to Melitele the day the temple fed his children.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Bell of Melitele (Temple relief, Temeria), a team of 3. A priestess, a doctor and a temple guard who carry medicine and food out of the Ellander temple into villages the war has forgotten.\n\nTeammates: Mother Jadwiga Sowa (Human Priest), Doctor Feliks Lipa (Human Doctor)."
 },
 "Ragnfrid Ulfsdottir": {
  "name": "Ragnfrid Ulfsdottir",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Female",
  "age": "36",
  "standing": "Equal (Skellige)",
  "defining": "Tough as Nails 5 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "9",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "45",
  "staCur": "45",
  "sk_melee": "6",
  "sk_athletics": "5",
  "sk_courage": "5",
  "sk_physique": "5",
  "sk_dodgeescape": "5",
  "sk_intimidation": "4",
  "sk_archery": "4",
  "sk_wildernesssurvival": "3",
  "sk_brawling": "2",
  "sk_sailing": "6",
  "sk_awareness": "5",
  "sk_endurance": "3",
  "sk_leadership": "2",
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_melee_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_archery_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 5 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nSurvived a slaver's axe to the shoulder and finished the boarding fight one-handed.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Battle axe",
  "w2n": "Throwing knives x5",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Raider's daughter; her sister was taken by Nilfgaardian slavers; has freed forty captives and not yet found her.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: Wake of the Wolf-Ship (Skellige rescuers), a team of 3. A Skellige crew who stopped raiding and started ransoming captives back from the slavers who buy them.\n\nTeammates: Gisli Ravensong (Human Priest), Hallveig Oarsdottir (Human Craftsman)."
 },
 "Gisli Ravensong": {
  "name": "Gisli Ravensong",
  "race": "Human",
  "profession": "Priest",
  "gender": "Male",
  "age": "44",
  "standing": "Equal (Skellige)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "8",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "10",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "45",
  "staCur": "45",
  "sk_spellcasting": "6",
  "sk_courage": "5",
  "sk_humanperception": "5",
  "sk_charisma": "4",
  "sk_leadership": "4",
  "sk_ritualcrafting": "4",
  "sk_staffspear": "4",
  "sk_firstaid": "3",
  "sk_hexweaving": "3",
  "sk_sailing": "5",
  "sk_awareness": "4",
  "sk_education": "3",
  "sk_persuasion": "3",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nAny shrine of Freya across the isles will take him in and tell him which ships came and went.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "ar2n": "Double woven gambeson",
  "ar3n": "Double woven gambeson",
  "ar4n": "Double woven gambeson",
  "gear": "Holy symbol\nJewelry\nNumbing herbs x5",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "Priest of Freya at Hindarsfjall; a vision sent him to sea; a jarl who profits from the slave trade wants him silenced.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: Wake of the Wolf-Ship (Skellige rescuers), a team of 3. A Skellige crew who stopped raiding and started ransoming captives back from the slavers who buy them.\n\nTeammates: Ragnfrid Ulfsdottir (Human Man-at-Arms), Hallveig Oarsdottir (Human Craftsman)."
 },
 "Hallveig Oarsdottir": {
  "name": "Hallveig Oarsdottir",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Female",
  "age": "27",
  "standing": "Equal (Skellige)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "8",
  "dex": "8",
  "body": "9",
  "spd": "8",
  "emp": "6",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "40",
  "staCur": "40",
  "sk_crafting": "6",
  "sk_athletics": "5",
  "sk_physique": "5",
  "sk_endurance": "5",
  "sk_business": "4",
  "sk_persuasion": "4",
  "sk_education": "3",
  "sk_streetwise": "3",
  "sk_finearts": "3",
  "sk_sailing": "6",
  "sk_melee": "4",
  "sk_awareness": "3",
  "sk_brawling": "2",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nPatches a holed hull with oakum and planking while the rest of the crew bails.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Iron long sword",
  "gear": "Crafting tools\nTinker's forge\nHourglass\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Spikeroog shipwright; built the ship herself; a rival clan claims the timber was theirs.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: Wake of the Wolf-Ship (Skellige rescuers), a team of 3. A Skellige crew who stopped raiding and started ransoming captives back from the slavers who buy them.\n\nTeammates: Ragnfrid Ulfsdottir (Human Man-at-Arms), Gisli Ravensong (Human Priest)."
 },
 "Morana of Kaer Morhen": {
  "name": "Morana of Kaer Morhen",
  "race": "Witcher",
  "profession": "Witcher",
  "gender": "Female",
  "age": "63",
  "standing": "Hated & Feared (the North)",
  "defining": "Witcher Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "10",
  "dex": "10",
  "body": "9",
  "spd": "9",
  "emp": "2",
  "cra": "7",
  "will": "9",
  "luck": "4",
  "luckCur": "4",
  "hpCur": "45",
  "staCur": "45",
  "sk_swordsmanship": "6",
  "sk_alchemy": "6",
  "sk_spellcasting": "5",
  "sk_dodgeescape": "5",
  "sk_wildernesssurvival": "4",
  "sk_awareness": "4",
  "sk_stealth": "3",
  "sk_athletics": "3",
  "sk_riding": "2",
  "sk_monsterlore": "6",
  "sk_crossbow": "4",
  "sk_endurance": "3",
  "sk_physique": "3",
  "sk_brawling": "2",
  "sk_stealth_p": true,
  "sk_alchemy_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_awareness_p": true,
  "sk_swordsmanship_p": true,
  "sk_riding_p": true,
  "sk_dodgeescape_p": true,
  "sk_deduction_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Witcher Training 6 (INT). Halves penalties for a hostile environment or difficult terrain, and can be rolled in place of Monster Lore.\nFights a bog's worth of drowners up to her knees in mud at half the penalty anyone else would take.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Enhanced Senses (no dim-light penalties, +1 Awareness, track by scent)\nDulled Emotions (no Courage checks against Intimidation; EMP −4, included)\nResilient Mutation (immune to disease; can use mutagens)\nLightning Reflexes (+1 REF and DEX, included; can pass 10)",
  "w1n": "Witcher's steel sword",
  "w2n": "Witcher's silver sword",
  "ar2n": "Double woven gambeson",
  "ar3n": "Double woven gambeson",
  "ar4n": "Double woven gambeson",
  "gear": "Alchemy set\nWitcher medallion\nDecoction formula\nOil formulae x2\nPotion formulae x2",
  "crowns": "50 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Aard",
  "sp1e": "Basic Sign (cost and effect: core rulebook)",
  "sp2n": "Igni",
  "sp2e": "Basic Sign (cost and effect: core rulebook)",
  "sp3n": "Yrden",
  "sp3e": "Basic Sign (cost and effect: core rulebook)",
  "sp4n": "Quen",
  "sp4e": "Basic Sign (cost and effect: core rulebook)",
  "sp5n": "Axii",
  "sp5e": "Basic Sign (cost and effect: core rulebook)",
  "earlyLife": "One of the very few girls to survive the Trial of the Grasses at the Wolf school's keep; her mentor died on a contract she refused; hunts with a crew because she won't watch anyone else die alone.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points (shown after the witcher mutations: REF +1, DEX +1, EMP −4), 44 profession skill points and 18 pick-up points (INT + REF).\n\nTeam: The Wolf's Last Contract (Monster-hunting crew, Velen), a team of 4. A witcher of the Wolf school who no longer works alone: a doctor who brews her potions, a trapper who builds her snares and a bard who collects the old stories that tell them what they're hunting.\n\nTeammates: Doctor Zofia Kmita (Human Doctor), Kuba Sidło (Human Craftsman), Liliana Struna (Human Bard)."
 },
 "Doctor Zofia Kmita": {
  "name": "Doctor Zofia Kmita",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "38",
  "standing": "Equal (the North)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "10",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_wildernesssurvival": "5",
  "sk_deduction": "5",
  "sk_courage": "5",
  "sk_humanperception": "4",
  "sk_charisma": "4",
  "sk_resistcoercion": "3",
  "sk_smallblades": "3",
  "sk_business": "3",
  "sk_firstaid": "6",
  "sk_monsterlore": "4",
  "sk_awareness": "4",
  "sk_riding": "2",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nHas sewn up three witchers and more villagers than she can count, usually in a barn.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nNumbing herbs x10\nClotting powder x10\nSterilizing fluid x10\nLarge tent",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Velen village healer; lost her husband to a noonwraith; follows the witcher to learn what kills what.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Wolf's Last Contract (Monster-hunting crew, Velen), a team of 4. A witcher of the Wolf school who no longer works alone: a doctor who brews her potions, a trapper who builds her snares and a bard who collects the old stories that tell them what they're hunting.\n\nTeammates: Morana of Kaer Morhen (Witcher Witcher), Kuba Sidło (Human Craftsman), Liliana Struna (Human Bard)."
 },
 "Kuba Sidło": {
  "name": "Kuba Sidło",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Male",
  "age": "30",
  "standing": "Equal (the North)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "8",
  "dex": "9",
  "body": "9",
  "spd": "8",
  "emp": "6",
  "cra": "10",
  "will": "7",
  "luck": "5",
  "luckCur": "5",
  "hpCur": "40",
  "staCur": "40",
  "sk_crafting": "6",
  "sk_athletics": "6",
  "sk_physique": "5",
  "sk_endurance": "5",
  "sk_business": "4",
  "sk_streetwise": "3",
  "sk_education": "3",
  "sk_persuasion": "3",
  "sk_finearts": "3",
  "sk_wildernesssurvival": "5",
  "sk_crossbow": "4",
  "sk_stealth": "4",
  "sk_awareness": "3",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nCan mend a snapped crossbow arm or a torn net by firelight before the next attack.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Iron long sword",
  "gear": "Crafting tools\nLock\nSmall chest\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Trapper's son from the Velen woods; built his first snare at six; the local lord fines him for poaching every spring.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Wolf's Last Contract (Monster-hunting crew, Velen), a team of 4. A witcher of the Wolf school who no longer works alone: a doctor who brews her potions, a trapper who builds her snares and a bard who collects the old stories that tell them what they're hunting.\n\nTeammates: Morana of Kaer Morhen (Witcher Witcher), Doctor Zofia Kmita (Human Doctor), Liliana Struna (Human Bard)."
 },
 "Liliana Struna": {
  "name": "Liliana Struna",
  "race": "Human",
  "profession": "Bard",
  "gender": "Female",
  "age": "24",
  "standing": "Equal (the North)",
  "defining": "Busking 5 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_charisma": "5",
  "sk_persuasion": "5",
  "sk_humanperception": "5",
  "sk_finearts": "4",
  "sk_socialetiquette": "4",
  "sk_deceit": "4",
  "sk_streetwise": "3",
  "sk_elderspeech": "3",
  "sk_monsterlore": "5",
  "sk_education": "4",
  "sk_awareness": "4",
  "sk_smallblades": "3",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "sk_elderspeech_p": true,
  "abilities": "Defining Skill: Busking 5 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nEarns the crew's bread money singing about monsters she's actually seen.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Dagger",
  "gear": "An instrument (fiddle)\nA journal with a lock\nBelt pouch\nFlask of spirits",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Novigrad scholar's daughter; collects folk tales of monsters for a book; her father wants her home and married.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Wolf's Last Contract (Monster-hunting crew, Velen), a team of 4. A witcher of the Wolf school who no longer works alone: a doctor who brews her potions, a trapper who builds her snares and a bard who collects the old stories that tell them what they're hunting.\n\nTeammates: Morana of Kaer Morhen (Witcher Witcher), Doctor Zofia Kmita (Human Doctor), Kuba Sidło (Human Craftsman)."
 },
 "Lady Ilona Veritz": {
  "name": "Lady Ilona Veritz",
  "race": "Human",
  "profession": "Mage",
  "gender": "Female",
  "age": "61",
  "standing": "Equal (the North)",
  "defining": "Magic Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "6",
  "spd": "6",
  "emp": "9",
  "cra": "7",
  "will": "10",
  "luck": "10",
  "luckCur": "10",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "6",
  "sk_socialetiquette": "5",
  "sk_groomingandstyle": "5",
  "sk_resistmagic": "5",
  "sk_humanperception": "4",
  "sk_seduction": "4",
  "sk_education": "4",
  "sk_ritualcrafting": "3",
  "sk_hexweaving": "2",
  "sk_persuasion": "5",
  "sk_finearts": "4",
  "sk_deceit": "4",
  "sk_leadership": "3",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 6 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nRecognises any spell, specter or enchanted object put in front of her, and is rarely surprised by courtiers.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Hand mirror\nMakeup kit\nJournal\nWriting kit\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Daughter of a Lyrian merchant; academy-trained; advised two queens; a rival mage at court wants her post.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Sorceress's Retinue (Court of Lyria), a team of 4. A royal mage of Lyria and the people who keep her alive at court: a secretary who sings, a bodyguard who doesn't, and a factor who buys her the things mages are not supposed to own.\n\nTeammates: Piotr Słowik (Human Bard), Marek Tarcza (Human Man-at-Arms), Gaspard Fenn (Human Merchant)."
 },
 "Piotr Słowik": {
  "name": "Piotr Słowik",
  "race": "Human",
  "profession": "Bard",
  "gender": "Male",
  "age": "32",
  "standing": "Equal (the North)",
  "defining": "Busking 4 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_socialetiquette": "6",
  "sk_persuasion": "5",
  "sk_humanperception": "5",
  "sk_charisma": "5",
  "sk_deceit": "4",
  "sk_finearts": "4",
  "sk_seduction": "3",
  "sk_streetwise": "2",
  "sk_education": "5",
  "sk_awareness": "4",
  "sk_forgery": "4",
  "sk_smallblades": "3",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Busking 4 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nPlays in the palace kitchens on his evening off and comes back with more court gossip than the spies do.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "An instrument (lute)\nA journal with a lock\nHand mirror\nPerfume/cologne\nBelt pouch",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Rivian scribe's son; Ilona's secretary and correspondent; a lover in the queen's household who is not as discreet as he is.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Sorceress's Retinue (Court of Lyria), a team of 4. A royal mage of Lyria and the people who keep her alive at court: a secretary who sings, a bodyguard who doesn't, and a factor who buys her the things mages are not supposed to own.\n\nTeammates: Lady Ilona Veritz (Human Mage), Marek Tarcza (Human Man-at-Arms), Gaspard Fenn (Human Merchant)."
 },
 "Marek Tarcza": {
  "name": "Marek Tarcza",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "40",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "9",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "45",
  "staCur": "45",
  "sk_swordsmanship": "6",
  "sk_courage": "5",
  "sk_dodgeescape": "5",
  "sk_intimidation": "5",
  "sk_physique": "4",
  "sk_smallblades": "4",
  "sk_brawling": "3",
  "sk_wildernesssurvival": "3",
  "sk_crossbow": "3",
  "sk_awareness": "6",
  "sk_socialetiquette": "4",
  "sk_riding": "3",
  "sk_firstaid": "3",
  "sk_swordsmanship_p": true,
  "sk_smallblades_p": true,
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_crossbow_p": true,
  "sk_physique_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nStays on his feet over a wounded mage long after he should be down.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Kord",
  "w2n": "Throwing knives x5",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Lyrian guardsman; took a blade for Ilona at a masked ball; has never forgiven himself for the second assassin he missed.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Sorceress's Retinue (Court of Lyria), a team of 4. A royal mage of Lyria and the people who keep her alive at court: a secretary who sings, a bodyguard who doesn't, and a factor who buys her the things mages are not supposed to own.\n\nTeammates: Lady Ilona Veritz (Human Mage), Piotr Słowik (Human Bard), Gaspard Fenn (Human Merchant)."
 },
 "Gaspard Fenn": {
  "name": "Gaspard Fenn",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Male",
  "age": "47",
  "standing": "Equal (the North)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "7",
  "emp": "9",
  "cra": "8",
  "will": "9",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_persuasion": "5",
  "sk_humanperception": "5",
  "sk_streetwise": "5",
  "sk_gambling": "4",
  "sk_resistcoercion": "4",
  "sk_charisma": "4",
  "sk_elderspeech": "3",
  "sk_smallblades": "2",
  "sk_riding": "4",
  "sk_socialetiquette": "4",
  "sk_awareness": "4",
  "sk_deduction": "4",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_elderspeech_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nKnows every smuggler, curio dealer and alchemist's supplier between Kovir and Toussaint by name.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Merchant's tools\nWriting kit\nJournal\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Kovir trader's son; supplies Ilona's components; a debt to a Toussaint wine house he hasn't paid.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Sorceress's Retinue (Court of Lyria), a team of 4. A royal mage of Lyria and the people who keep her alive at court: a secretary who sings, a bodyguard who doesn't, and a factor who buys her the things mages are not supposed to own.\n\nTeammates: Lady Ilona Veritz (Human Mage), Piotr Słowik (Human Bard), Marek Tarcza (Human Man-at-Arms)."
 },
 "Faolan Aep Siadhal": {
  "name": "Faolan Aep Siadhal",
  "race": "Elf",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "124",
  "standing": "Equal (Dol Blathanna)",
  "defining": "Tough as Nails 5 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "10",
  "dex": "10",
  "body": "8",
  "spd": "9",
  "emp": "5",
  "cra": "6",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "40",
  "staCur": "40",
  "sk_archery": "6",
  "sk_swordsmanship": "6",
  "sk_dodgeescape": "5",
  "sk_courage": "5",
  "sk_wildernesssurvival": "5",
  "sk_tactics": "4",
  "sk_athletics": "4",
  "sk_intimidation": "2",
  "sk_physique": "2",
  "sk_awareness": "6",
  "sk_riding": "4",
  "sk_elderspeech": "4",
  "sk_firstaid": "3",
  "sk_swordsmanship_p": true,
  "sk_dodgeescape_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_archery_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 5 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nHas fought three days running with an arrow in his thigh.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Spear",
  "w2n": "Throwing knives x5",
  "ar1n": "Chain coif",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "gear": "Satchel",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Commander of the cell; lost his family at the Dol Blathanna clearances; a Temerian captain who once spared him now hunts him.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Ash-Leaf Commando (Scoia'tael cell, Brokilon fringe), a team of 4. Three elves and a dwarf who fight a losing war in the woods, and who are no longer sure whether they are rebels, bandits or the last thing standing between their people and the noose.\n\nTeammates: Niamhe Laerthis (Elf Bard), Tavish Rhiannor (Elf Criminal), Gorrim Hackthorn (Dwarf Man-at-Arms)."
 },
 "Niamhe Laerthis": {
  "name": "Niamhe Laerthis",
  "race": "Elf",
  "profession": "Bard",
  "gender": "Female",
  "age": "88",
  "standing": "Equal (Dol Blathanna)",
  "defining": "Busking 5 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "8",
  "dex": "9",
  "body": "6",
  "spd": "8",
  "emp": "9",
  "cra": "7",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_elderspeech": "6",
  "sk_deceit": "5",
  "sk_humanperception": "5",
  "sk_finearts": "4",
  "sk_charisma": "4",
  "sk_persuasion": "4",
  "sk_streetwise": "3",
  "sk_seduction": "2",
  "sk_archery": "6",
  "sk_stealth": "5",
  "sk_awareness": "4",
  "sk_dodgeescape": "2",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "sk_elderspeech_p": true,
  "abilities": "Defining Skill: Busking 5 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nSings in human market squares for coin, and carries the commando's messages in the songs.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Dagger",
  "gear": "An instrument (flute)\nGarter sheath\nBelt pouch\nHand mirror",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Raised in an elven court in exile; joined the commando when the court stopped hoping; her songs are banned in Redania.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Ash-Leaf Commando (Scoia'tael cell, Brokilon fringe), a team of 4. Three elves and a dwarf who fight a losing war in the woods, and who are no longer sure whether they are rebels, bandits or the last thing standing between their people and the noose.\n\nTeammates: Faolan Aep Siadhal (Elf Man-at-Arms), Tavish Rhiannor (Elf Criminal), Gorrim Hackthorn (Dwarf Man-at-Arms)."
 },
 "Tavish Rhiannor": {
  "name": "Tavish Rhiannor",
  "race": "Elf",
  "profession": "Criminal",
  "gender": "Male",
  "age": "72",
  "standing": "Hated (the North)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "9",
  "dex": "10",
  "body": "7",
  "spd": "9",
  "emp": "6",
  "cra": "7",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_stealth": "6",
  "sk_awareness": "5",
  "sk_athletics": "5",
  "sk_smallblades": "5",
  "sk_sleightofhand": "4",
  "sk_picklock": "4",
  "sk_deceit": "3",
  "sk_streetwise": "3",
  "sk_intimidation": "3",
  "sk_archery": "6",
  "sk_wildernesssurvival": "5",
  "sk_dodgeescape": "4",
  "sk_riding": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nHas walked into every human ambush set for him and walked out again.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Artistic (+1 Fine Arts)\nMarksman (+2 Archery; draw and string a bow without an action)\nNatural Attunement (beasts are friendly; finds common wild plants)",
  "w1n": "Throwing knives x5",
  "w2n": "Stiletto",
  "gear": "Thieves' tools\nSatchel\nBullseye lantern",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Scout and thief; robbed tax wagons for the cause; his younger sister lives quietly in Vizima and wants nothing to do with him.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Ash-Leaf Commando (Scoia'tael cell, Brokilon fringe), a team of 4. Three elves and a dwarf who fight a losing war in the woods, and who are no longer sure whether they are rebels, bandits or the last thing standing between their people and the noose.\n\nTeammates: Faolan Aep Siadhal (Elf Man-at-Arms), Niamhe Laerthis (Elf Bard), Gorrim Hackthorn (Dwarf Man-at-Arms)."
 },
 "Gorrim Hackthorn": {
  "name": "Gorrim Hackthorn",
  "race": "Dwarf",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "97",
  "standing": "Equal (Mahakam)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "6",
  "ref": "8",
  "dex": "7",
  "body": "10",
  "spd": "6",
  "emp": "6",
  "cra": "9",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "50",
  "staCur": "50",
  "sk_melee": "6",
  "sk_physique": "6",
  "sk_courage": "5",
  "sk_intimidation": "5",
  "sk_brawling": "4",
  "sk_crossbow": "4",
  "sk_dodgeescape": "3",
  "sk_wildernesssurvival": "3",
  "sk_athletics": "2",
  "sk_awareness": "4",
  "sk_endurance": "4",
  "sk_dwarven": "3",
  "sk_gambling": "3",
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_melee_p": true,
  "sk_crossbow_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nTakes a halberd blow to the helmet and keeps chopping.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Tough (natural SP 2)\nStrong (+1 Physique, +25 ENC)\nCrafter's Eye (+1 Business)",
  "w1n": "Battle axe",
  "w2n": "Crossbow & bolts x20",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "encNotes": "ENC 125: BODY × 10 plus 25 from the Strong perk.",
  "earlyLife": "Mahakam miner turned mercenary; his brother was lynched in a Northern town; joined the elves for revenge and stayed for the company.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 14 pick-up points (INT + REF).\n\nTeam: The Ash-Leaf Commando (Scoia'tael cell, Brokilon fringe), a team of 4. Three elves and a dwarf who fight a losing war in the woods, and who are no longer sure whether they are rebels, bandits or the last thing standing between their people and the noose.\n\nTeammates: Faolan Aep Siadhal (Elf Man-at-Arms), Niamhe Laerthis (Elf Bard), Tavish Rhiannor (Elf Criminal)."
 },
 "Erazm Kalina": {
  "name": "Erazm Kalina",
  "race": "Human",
  "profession": "Mage",
  "gender": "Male",
  "age": "21",
  "standing": "Equal (the North)",
  "defining": "Magic Training 5 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "6",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "7",
  "will": "10",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "5",
  "sk_education": "6",
  "sk_ritualcrafting": "5",
  "sk_resistmagic": "5",
  "sk_hexweaving": "4",
  "sk_humanperception": "4",
  "sk_socialetiquette": "4",
  "sk_staffspear": "3",
  "sk_groomingandstyle": "3",
  "sk_deduction": "5",
  "sk_monsterlore": "5",
  "sk_awareness": "4",
  "sk_persuasion": "3",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 5 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nExpelled from the academy for an unlicensed summoning, but he can still tell a real haunting from a draughty attic.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Journal\nWriting kit\nHourglass\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Son of a Gors Velen notary; expelled in his second year; the professor who expelled him is secretly practising necromancy.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Oxenfurt Lantern Society (Student investigators), a team of 4. Four students and hangers-on of Oxenfurt Academy who started out investigating ghost stories for a wager and now keep finding real bodies.\n\nTeammates: Hanna Wilk (Human Doctor), Konrad Dudek (Human Bard), Agnieszka Ryś (Human Criminal)."
 },
 "Hanna Wilk": {
  "name": "Hanna Wilk",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "23",
  "standing": "Equal (the North)",
  "defining": "Healing Hands 5 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "9",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "9",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_deduction": "6",
  "sk_alchemy": "6",
  "sk_humanperception": "5",
  "sk_socialetiquette": "4",
  "sk_courage": "4",
  "sk_charisma": "4",
  "sk_resistcoercion": "4",
  "sk_smallblades": "3",
  "sk_business": "3",
  "sk_firstaid": "6",
  "sk_education": "5",
  "sk_awareness": "4",
  "sk_monsterlore": "2",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 5 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nCan name the poison from the corpse's fingernails.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nWriting kit\nCandles x10\nHourglass\nSterilizing fluid x10",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Medical student; the first woman in her year to pass anatomy; her rival in class keeps stealing her research.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Oxenfurt Lantern Society (Student investigators), a team of 4. Four students and hangers-on of Oxenfurt Academy who started out investigating ghost stories for a wager and now keep finding real bodies.\n\nTeammates: Erazm Kalina (Human Mage), Konrad Dudek (Human Bard), Agnieszka Ryś (Human Criminal)."
 },
 "Konrad Dudek": {
  "name": "Konrad Dudek",
  "race": "Human",
  "profession": "Bard",
  "gender": "Male",
  "age": "22",
  "standing": "Equal (the North)",
  "defining": "Busking 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "8",
  "dex": "8",
  "body": "6",
  "spd": "8",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_persuasion": "5",
  "sk_charisma": "5",
  "sk_finearts": "5",
  "sk_seduction": "4",
  "sk_humanperception": "4",
  "sk_socialetiquette": "4",
  "sk_streetwise": "3",
  "sk_deceit": "2",
  "sk_education": "5",
  "sk_awareness": "4",
  "sk_dodgeescape": "4",
  "sk_smallblades": "3",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Busking 6 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nCan raise the price of a ghost story by telling it in the right tavern.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "An instrument (lute)\nFlask of spirits\nGwent deck\nPerfume/cologne\nDice poker board",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Student of the bardic college; perpetually in debt to every tavern; his father thinks he's studying law.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Oxenfurt Lantern Society (Student investigators), a team of 4. Four students and hangers-on of Oxenfurt Academy who started out investigating ghost stories for a wager and now keep finding real bodies.\n\nTeammates: Erazm Kalina (Human Mage), Hanna Wilk (Human Doctor), Agnieszka Ryś (Human Criminal)."
 },
 "Agnieszka Ryś": {
  "name": "Agnieszka Ryś",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Female",
  "age": "20",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 5 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "9",
  "dex": "9",
  "body": "6",
  "spd": "8",
  "emp": "7",
  "cra": "8",
  "will": "7",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "30",
  "staCur": "30",
  "sk_picklock": "6",
  "sk_stealth": "6",
  "sk_sleightofhand": "5",
  "sk_athletics": "5",
  "sk_awareness": "5",
  "sk_forgery": "4",
  "sk_deceit": "3",
  "sk_streetwise": "3",
  "sk_smallblades": "2",
  "sk_dodgeescape": "5",
  "sk_education": "5",
  "sk_disguise": "4",
  "sk_riding": "2",
  "sk_humanperception": "2",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 5 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nCan feel when the archive's night porter is about to start his rounds.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Thieves' tools\nBullseye lantern\nSecret pocket\nSatchel\nSleeve sheath",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Oxenfurt laundress's daughter who sneaks into lectures; picks the archive locks for the society; a watch sergeant has her face sketched.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 18 pick-up points (INT + REF).\n\nTeam: The Oxenfurt Lantern Society (Student investigators), a team of 4. Four students and hangers-on of Oxenfurt Academy who started out investigating ghost stories for a wager and now keep finding real bodies.\n\nTeammates: Erazm Kalina (Human Mage), Hanna Wilk (Human Doctor), Konrad Dudek (Human Bard)."
 },
 "Maestro Tadeusz Wrzos": {
  "name": "Maestro Tadeusz Wrzos",
  "race": "Human",
  "profession": "Bard",
  "gender": "Male",
  "age": "55",
  "standing": "Equal (the North)",
  "defining": "Busking 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "7",
  "body": "6",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "9",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_charisma": "6",
  "sk_persuasion": "5",
  "sk_finearts": "5",
  "sk_humanperception": "4",
  "sk_socialetiquette": "4",
  "sk_deceit": "3",
  "sk_streetwise": "3",
  "sk_seduction": "2",
  "sk_leadership": "5",
  "sk_education": "4",
  "sk_awareness": "3",
  "sk_riding": "3",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Busking 6 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nCan fill a market square in any town in Redania in under an hour, and knows which squares to avoid.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "An instrument (lute)\nFlask of spirits\nPerfume/cologne\nA journal with a lock\nHand mirror",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Former court player in Tretogor; dismissed for a satire about the king; writes the plays and lets the others take the risk.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Hollow Crown Players (Travelling bardic troupe), a team of 5. A troupe of players touring the Northern Kingdoms with a cart, a stage and a play about a king who never existed, which every lord in the audience is sure is about him.\n\nTeammates: Celestyna Róża (Human Bard), Wit Ostrowski (Human Craftsman), Kasia Mazur (Human Criminal), Matylda Groszek (Human Merchant)."
 },
 "Celestyna Róża": {
  "name": "Celestyna Róża",
  "race": "Human",
  "profession": "Bard",
  "gender": "Female",
  "age": "26",
  "standing": "Equal (Nilfgaard)",
  "defining": "Busking 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "8",
  "dex": "9",
  "body": "6",
  "spd": "8",
  "emp": "10",
  "cra": "7",
  "will": "7",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "30",
  "staCur": "30",
  "sk_performance": "6",
  "sk_seduction": "5",
  "sk_charisma": "5",
  "sk_deceit": "5",
  "sk_finearts": "4",
  "sk_humanperception": "4",
  "sk_persuasion": "4",
  "sk_socialetiquette": "3",
  "sk_streetwise": "2",
  "sk_dodgeescape": "4",
  "sk_awareness": "4",
  "sk_smallblades": "4",
  "sk_gambling": "4",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Busking 6 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nEarns more in one evening's busking than the rest of the troupe in a week, and spends it faster.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "An instrument (viol)\nGarter sheath\nPerfume/cologne\nHand mirror\nGwent deck",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Toussaint dancer; fled a betrothal to a much older knight; the knight's nephew follows the troupe.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Hollow Crown Players (Travelling bardic troupe), a team of 5. A troupe of players touring the Northern Kingdoms with a cart, a stage and a play about a king who never existed, which every lord in the audience is sure is about him.\n\nTeammates: Maestro Tadeusz Wrzos (Human Bard), Wit Ostrowski (Human Craftsman), Kasia Mazur (Human Criminal), Matylda Groszek (Human Merchant)."
 },
 "Wit Ostrowski": {
  "name": "Wit Ostrowski",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Male",
  "age": "37",
  "standing": "Equal (the North)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "7",
  "dex": "9",
  "body": "9",
  "spd": "7",
  "emp": "7",
  "cra": "10",
  "will": "7",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "40",
  "staCur": "40",
  "sk_crafting": "6",
  "sk_finearts": "5",
  "sk_athletics": "5",
  "sk_physique": "5",
  "sk_endurance": "4",
  "sk_business": "4",
  "sk_persuasion": "3",
  "sk_streetwise": "3",
  "sk_education": "3",
  "sk_awareness": "4",
  "sk_melee": "4",
  "sk_riding": "4",
  "sk_courage": "3",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nCan rebuild a collapsed stage, a broken axle or a split prop crown before curtain-up.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Crafting tools\nHourglass\nLock\nSmall chest\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Carpenter from Maribor; built sets for the Vizima theatre until it burned; still blames himself for the fire.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Hollow Crown Players (Travelling bardic troupe), a team of 5. A troupe of players touring the Northern Kingdoms with a cart, a stage and a play about a king who never existed, which every lord in the audience is sure is about him.\n\nTeammates: Maestro Tadeusz Wrzos (Human Bard), Celestyna Róża (Human Bard), Kasia Mazur (Human Criminal), Matylda Groszek (Human Merchant)."
 },
 "Kasia Mazur": {
  "name": "Kasia Mazur",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Female",
  "age": "19",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 5 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "10",
  "dex": "9",
  "body": "6",
  "spd": "9",
  "emp": "8",
  "cra": "7",
  "will": "7",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "30",
  "staCur": "30",
  "sk_sleightofhand": "6",
  "sk_stealth": "6",
  "sk_athletics": "5",
  "sk_deceit": "5",
  "sk_awareness": "5",
  "sk_streetwise": "4",
  "sk_picklock": "4",
  "sk_smallblades": "2",
  "sk_forgery": "2",
  "sk_dodgeescape": "6",
  "sk_humanperception": "4",
  "sk_disguise": "4",
  "sk_gambling": "4",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 5 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nWorks the crowd at every show and spots the watchman in plain clothes before the curtain goes up.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Secret pocket\nSleeve sheath\nLoaded dice\nThieves' tools\nSatchel",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Street orphan from Tretogor; joined the troupe after picking Tadeusz's pocket; the gang she left wants her cut.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 18 pick-up points (INT + REF).\n\nTeam: The Hollow Crown Players (Travelling bardic troupe), a team of 5. A troupe of players touring the Northern Kingdoms with a cart, a stage and a play about a king who never existed, which every lord in the audience is sure is about him.\n\nTeammates: Maestro Tadeusz Wrzos (Human Bard), Celestyna Róża (Human Bard), Wit Ostrowski (Human Craftsman), Matylda Groszek (Human Merchant)."
 },
 "Matylda Groszek": {
  "name": "Matylda Groszek",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Female",
  "age": "48",
  "standing": "Equal (the North)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "7",
  "emp": "9",
  "cra": "7",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_persuasion": "5",
  "sk_humanperception": "5",
  "sk_charisma": "4",
  "sk_resistcoercion": "4",
  "sk_gambling": "4",
  "sk_streetwise": "4",
  "sk_education": "4",
  "sk_smallblades": "2",
  "sk_awareness": "4",
  "sk_riding": "4",
  "sk_deduction": "4",
  "sk_socialetiquette": "4",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nKnows which town fair pays, which lord bans plays and which innkeeper still owes the troupe.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Merchant's tools\nLarge tent\nJournal\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Widow of the troupe's old manager; keeps the books and the troupe out of jail; a tax collector in Tretogor wants back taxes.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Hollow Crown Players (Travelling bardic troupe), a team of 5. A troupe of players touring the Northern Kingdoms with a cart, a stage and a play about a king who never existed, which every lord in the audience is sure is about him.\n\nTeammates: Maestro Tadeusz Wrzos (Human Bard), Celestyna Róża (Human Bard), Wit Ostrowski (Human Craftsman), Kasia Mazur (Human Criminal)."
 },
 "Bogumił Saltar": {
  "name": "Bogumił Saltar",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Male",
  "age": "52",
  "standing": "Equal (the North)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "6",
  "emp": "10",
  "cra": "7",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_persuasion": "6",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_resistcoercion": "4",
  "sk_gambling": "4",
  "sk_streetwise": "3",
  "sk_commonspeech": "3",
  "sk_smallblades": "2",
  "sk_awareness": "5",
  "sk_riding": "4",
  "sk_leadership": "4",
  "sk_wildernesssurvival": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_commonspeech_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nHas travelled the Kovir salt road thirty times and remembers which inn burned down, and why.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Crossbow & bolts x20",
  "gear": "Merchant's tools\nLarge tent\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Kovir salt merchant; his son was killed by bandits on the road; hunts the same bandit chief every trip.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Saltroad Caravan (Merchant caravan, Kovir to Novigrad), a team of 5. A merchant's wagons with two guards, a doctor and a priest of Kreve, running salt and furs south through bandit country.\n\nTeammates: Jarosław Kłos (Human Man-at-Arms), Ewa Topór (Human Man-at-Arms), Doctor Ignacy Szron (Human Doctor), Wolfram Kruszek (Human Priest)."
 },
 "Jarosław Kłos": {
  "name": "Jarosław Kłos",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "33",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "50",
  "staCur": "50",
  "sk_swordsmanship": "6",
  "sk_crossbow": "5",
  "sk_riding": "5",
  "sk_courage": "5",
  "sk_dodgeescape": "4",
  "sk_physique": "4",
  "sk_intimidation": "3",
  "sk_wildernesssurvival": "3",
  "sk_tactics": "3",
  "sk_awareness": "6",
  "sk_firstaid": "4",
  "sk_gambling": "3",
  "sk_endurance": "3",
  "sk_swordsmanship_p": true,
  "sk_riding_p": true,
  "sk_dodgeescape_p": true,
  "sk_crossbow_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nTakes the hits meant for the wagons and keeps standing.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Crossbow & bolts x20",
  "w2n": "Kord",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Kovir caravan guard; served under Bogumił's son; feels he failed him.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Saltroad Caravan (Merchant caravan, Kovir to Novigrad), a team of 5. A merchant's wagons with two guards, a doctor and a priest of Kreve, running salt and furs south through bandit country.\n\nTeammates: Bogumił Saltar (Human Merchant), Ewa Topór (Human Man-at-Arms), Doctor Ignacy Szron (Human Doctor), Wolfram Kruszek (Human Priest)."
 },
 "Ewa Topór": {
  "name": "Ewa Topór",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Female",
  "age": "29",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 5 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "6",
  "ref": "9",
  "dex": "9",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "50",
  "staCur": "50",
  "sk_melee": "6",
  "sk_archery": "5",
  "sk_physique": "5",
  "sk_courage": "5",
  "sk_dodgeescape": "5",
  "sk_intimidation": "4",
  "sk_athletics": "3",
  "sk_wildernesssurvival": "3",
  "sk_brawling": "3",
  "sk_awareness": "5",
  "sk_endurance": "4",
  "sk_riding": "4",
  "sk_gambling": "2",
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_melee_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_archery_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 5 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nFights on long after a bandit's axe should have dropped her.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Battle axe",
  "w2n": "Spear",
  "ar1n": "Chain coif",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "gear": "Satchel",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Poviss woodcutter's daughter; joined the caravan to escape a marriage; good with an axe in more ways than one.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Saltroad Caravan (Merchant caravan, Kovir to Novigrad), a team of 5. A merchant's wagons with two guards, a doctor and a priest of Kreve, running salt and furs south through bandit country.\n\nTeammates: Bogumił Saltar (Human Merchant), Jarosław Kłos (Human Man-at-Arms), Doctor Ignacy Szron (Human Doctor), Wolfram Kruszek (Human Priest)."
 },
 "Doctor Ignacy Szron": {
  "name": "Doctor Ignacy Szron",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Male",
  "age": "60",
  "standing": "Equal (the North)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "8",
  "body": "6",
  "spd": "6",
  "emp": "8",
  "cra": "10",
  "will": "9",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_deduction": "5",
  "sk_humanperception": "5",
  "sk_wildernesssurvival": "5",
  "sk_courage": "4",
  "sk_charisma": "4",
  "sk_business": "3",
  "sk_socialetiquette": "3",
  "sk_resistcoercion": "3",
  "sk_firstaid": "6",
  "sk_education": "5",
  "sk_riding": "3",
  "sk_awareness": "2",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nCan heal critical wounds in a moving wagon in the middle of a snowstorm.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nBlanket\nNumbing herbs x10\nClotting powder x10\nSterilizing fluid x10",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Former Novigrad physician; ruined by a lawsuit; now doctors the caravan to pay his debts.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Saltroad Caravan (Merchant caravan, Kovir to Novigrad), a team of 5. A merchant's wagons with two guards, a doctor and a priest of Kreve, running salt and furs south through bandit country.\n\nTeammates: Bogumił Saltar (Human Merchant), Jarosław Kłos (Human Man-at-Arms), Ewa Topór (Human Man-at-Arms), Wolfram Kruszek (Human Priest)."
 },
 "Wolfram Kruszek": {
  "name": "Wolfram Kruszek",
  "race": "Human",
  "profession": "Priest",
  "gender": "Male",
  "age": "45",
  "standing": "Equal (the North)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "8",
  "spd": "6",
  "emp": "10",
  "cra": "7",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "45",
  "staCur": "45",
  "sk_spellcasting": "6",
  "sk_leadership": "5",
  "sk_courage": "5",
  "sk_charisma": "4",
  "sk_humanperception": "4",
  "sk_firstaid": "4",
  "sk_staffspear": "4",
  "sk_ritualcrafting": "3",
  "sk_teaching": "3",
  "sk_awareness": "5",
  "sk_persuasion": "4",
  "sk_wildernesssurvival": "3",
  "sk_education": "3",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nThe shrines of Kreve along the road feed him, house him and warn him of trouble ahead.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "ar2n": "Double woven gambeson",
  "ar3n": "Double woven gambeson",
  "ar4n": "Double woven gambeson",
  "gear": "Holy symbol\nNumbing herbs x5\nClotting powder x5",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "Priest of Kreve; blesses the caravan for a share; his younger sister is a sorceress he hasn't spoken to in ten years.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Saltroad Caravan (Merchant caravan, Kovir to Novigrad), a team of 5. A merchant's wagons with two guards, a doctor and a priest of Kreve, running salt and furs south through bandit country.\n\nTeammates: Bogumił Saltar (Human Merchant), Jarosław Kłos (Human Man-at-Arms), Ewa Topór (Human Man-at-Arms), Doctor Ignacy Szron (Human Doctor)."
 },
 "Wiktor Cień": {
  "name": "Wiktor Cień",
  "race": "Human",
  "profession": "Criminal",
  "gender": "Male",
  "age": "35",
  "standing": "Equal (the North)",
  "defining": "Practiced Paranoia 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "9",
  "dex": "9",
  "body": "6",
  "spd": "8",
  "emp": "8",
  "cra": "7",
  "will": "8",
  "luck": "5",
  "luckCur": "5",
  "hpCur": "35",
  "staCur": "35",
  "sk_deceit": "6",
  "sk_stealth": "5",
  "sk_streetwise": "5",
  "sk_forgery": "5",
  "sk_awareness": "5",
  "sk_picklock": "4",
  "sk_sleightofhand": "4",
  "sk_smallblades": "2",
  "sk_intimidation": "2",
  "sk_humanperception": "5",
  "sk_disguise": "5",
  "sk_dodgeescape": "5",
  "sk_education": "4",
  "sk_deceit_p": true,
  "sk_smallblades_p": true,
  "sk_stealth_p": true,
  "sk_picklock_p": true,
  "sk_athletics_p": true,
  "sk_awareness_p": true,
  "sk_forgery_p": true,
  "sk_streetwise_p": true,
  "sk_intimidation_p": true,
  "sk_sleightofhand_p": true,
  "abilities": "Defining Skill: Practiced Paranoia 6 (INT). Within 10m of a trap or an ambush, roll to sense it before it is sprung.\nNever sleeps in the same room twice in a week and has spotted every tail the Temerians have put on him.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Stiletto",
  "gear": "Secret pocket\nChloroform\nThieves' tools\nSleeve sheath",
  "crowns": "100 × 2d6 crowns (roll at the table)",
  "earlyLife": "Tretogor orphan raised by the intelligence service; runs the cell; his handler in Tretogor has started sending orders he doesn't trust.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 19 pick-up points (INT + REF).\n\nTeam: The Tretogor Cell (Redanian intelligence), a team of 5. Five agents of Redanian intelligence posing as a merchant house in a Temerian city, with a mage nobody in Tretogor officially knows about.\n\nTeammates: Zuzanna Pawik (Human Bard), Rafał Dzwon (Human Mage), Bartosz Kowal (Human Man-at-Arms), Lena Borowik (Human Merchant)."
 },
 "Zuzanna Pawik": {
  "name": "Zuzanna Pawik",
  "race": "Human",
  "profession": "Bard",
  "gender": "Female",
  "age": "30",
  "standing": "Equal (the North)",
  "defining": "Busking 4 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_seduction": "6",
  "sk_deceit": "5",
  "sk_humanperception": "5",
  "sk_charisma": "5",
  "sk_persuasion": "4",
  "sk_socialetiquette": "4",
  "sk_finearts": "3",
  "sk_streetwise": "2",
  "sk_awareness": "5",
  "sk_stealth": "4",
  "sk_smallblades": "4",
  "sk_dodgeescape": "3",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Busking 4 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nSings in the officers' taverns and remembers every word they say over the third cup.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "An instrument (lute)\nGarter sheath\nPerfume/cologne\nHand mirror\nA journal with a lock",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Trained as a singer in Novigrad; recruited by Wiktor; her sister is married to a Temerian officer she reports on.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Tretogor Cell (Redanian intelligence), a team of 5. Five agents of Redanian intelligence posing as a merchant house in a Temerian city, with a mage nobody in Tretogor officially knows about.\n\nTeammates: Wiktor Cień (Human Criminal), Rafał Dzwon (Human Mage), Bartosz Kowal (Human Man-at-Arms), Lena Borowik (Human Merchant)."
 },
 "Rafał Dzwon": {
  "name": "Rafał Dzwon",
  "race": "Human",
  "profession": "Mage",
  "gender": "Male",
  "age": "42",
  "standing": "Equal (the North)",
  "defining": "Magic Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "7",
  "will": "10",
  "luck": "10",
  "luckCur": "10",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "6",
  "sk_resistmagic": "5",
  "sk_education": "5",
  "sk_humanperception": "5",
  "sk_hexweaving": "4",
  "sk_ritualcrafting": "4",
  "sk_socialetiquette": "4",
  "sk_staffspear": "3",
  "sk_groomingandstyle": "2",
  "sk_deduction": "5",
  "sk_awareness": "5",
  "sk_deceit": "3",
  "sk_business": "3",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 6 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nSpots a scrying or a ward the moment it's used, which has saved the cell twice.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Dagger",
  "gear": "Writing kit\nJournal\nHourglass\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Ban Ard graduate who never registered; works for the crown in secret; if exposed, both the Brotherhood and the witch hunters would want him.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Tretogor Cell (Redanian intelligence), a team of 5. Five agents of Redanian intelligence posing as a merchant house in a Temerian city, with a mage nobody in Tretogor officially knows about.\n\nTeammates: Wiktor Cień (Human Criminal), Zuzanna Pawik (Human Bard), Bartosz Kowal (Human Man-at-Arms), Lena Borowik (Human Merchant)."
 },
 "Bartosz Kowal": {
  "name": "Bartosz Kowal",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "34",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "50",
  "staCur": "50",
  "sk_swordsmanship": "6",
  "sk_brawling": "5",
  "sk_courage": "5",
  "sk_intimidation": "5",
  "sk_dodgeescape": "4",
  "sk_smallblades": "4",
  "sk_crossbow": "3",
  "sk_physique": "3",
  "sk_wildernesssurvival": "3",
  "sk_awareness": "6",
  "sk_streetwise": "4",
  "sk_riding": "3",
  "sk_gambling": "3",
  "sk_swordsmanship_p": true,
  "sk_smallblades_p": true,
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_crossbow_p": true,
  "sk_physique_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nStays upright and swinging long after an ambush should have finished him.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Kord",
  "w2n": "Throwing knives x5",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "gear": "Satchel",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Redanian army veteran; the cell's muscle and Wiktor's oldest friend; has a daughter in Tretogor he is not supposed to visit.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Tretogor Cell (Redanian intelligence), a team of 5. Five agents of Redanian intelligence posing as a merchant house in a Temerian city, with a mage nobody in Tretogor officially knows about.\n\nTeammates: Wiktor Cień (Human Criminal), Zuzanna Pawik (Human Bard), Rafał Dzwon (Human Mage), Lena Borowik (Human Merchant)."
 },
 "Lena Borowik": {
  "name": "Lena Borowik",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Female",
  "age": "40",
  "standing": "Equal (the North)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "6",
  "emp": "10",
  "cra": "7",
  "will": "9",
  "luck": "9",
  "luckCur": "9",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_humanperception": "5",
  "sk_persuasion": "5",
  "sk_charisma": "4",
  "sk_resistcoercion": "4",
  "sk_gambling": "4",
  "sk_streetwise": "4",
  "sk_education": "4",
  "sk_smallblades": "2",
  "sk_deceit": "5",
  "sk_awareness": "4",
  "sk_socialetiquette": "4",
  "sk_deduction": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nRuns a real trading house as cover, and knows every merchant road, toll and bribe between Tretogor and Vizima.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Merchant's tools\nJournal\nWriting kit\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Merchant's daughter with real debts; the service paid them in exchange for her service; she's started making a profit and wonders whose it is.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Tretogor Cell (Redanian intelligence), a team of 5. Five agents of Redanian intelligence posing as a merchant house in a Temerian city, with a mage nobody in Tretogor officially knows about.\n\nTeammates: Wiktor Cień (Human Criminal), Zuzanna Pawik (Human Bard), Rafał Dzwon (Human Mage), Bartosz Kowal (Human Man-at-Arms)."
 },
 "Captain Zbigniew Tur": {
  "name": "Captain Zbigniew Tur",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "46",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "7",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "50",
  "staCur": "50",
  "sk_swordsmanship": "6",
  "sk_tactics": "6",
  "sk_courage": "5",
  "sk_riding": "5",
  "sk_intimidation": "4",
  "sk_dodgeescape": "4",
  "sk_physique": "3",
  "sk_crossbow": "3",
  "sk_wildernesssurvival": "2",
  "sk_leadership": "6",
  "sk_awareness": "5",
  "sk_business": "3",
  "sk_gambling": "3",
  "sk_swordsmanship_p": true,
  "sk_riding_p": true,
  "sk_dodgeescape_p": true,
  "sk_crossbow_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nHas led the company through three campaigns with an arrowhead still lodged in his shoulder.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Kord",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Son of an Aedirnian knight; lost his lands in the war; the company is the only estate he has left.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Grey Banner (Free company, Aedirn), a team of 6. A mercenary company of six that hires out to whoever pays: three soldiers, a surgeon, a priest of the Eternal Fire and an armourer, held together by a captain who believes in nothing but the contract.\n\nTeammates: Halina Strzelec (Human Man-at-Arms), Gniewko Drąg (Human Man-at-Arms), Doctor Leokadia Mróz (Human Doctor), Brother Kazimierz Żar (Human Priest), Marta Kowalczyk (Human Craftsman)."
 },
 "Halina Strzelec": {
  "name": "Halina Strzelec",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Female",
  "age": "31",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 5 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "10",
  "body": "9",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "9",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "45",
  "staCur": "45",
  "sk_crossbow": "6",
  "sk_archery": "5",
  "sk_dodgeescape": "5",
  "sk_courage": "5",
  "sk_athletics": "5",
  "sk_wildernesssurvival": "4",
  "sk_physique": "4",
  "sk_intimidation": "3",
  "sk_smallblades": "2",
  "sk_awareness": "6",
  "sk_stealth": "4",
  "sk_riding": "3",
  "sk_endurance": "3",
  "sk_smallblades_p": true,
  "sk_crossbow_p": true,
  "sk_dodgeescape_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_archery_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 5 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nFights on with a crossbow bolt in her shoulder and still reloads.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Crossbow & bolts x20",
  "w2n": "Throwing knives x5",
  "ar1n": "Chain coif",
  "ar5n": "Armored trousers",
  "ar6n": "Armored trousers",
  "gear": "Satchel",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Aedirnian hunter's daughter; the company's marksman; keeps a list of the officers who left her unit to die.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Grey Banner (Free company, Aedirn), a team of 6. A mercenary company of six that hires out to whoever pays: three soldiers, a surgeon, a priest of the Eternal Fire and an armourer, held together by a captain who believes in nothing but the contract.\n\nTeammates: Captain Zbigniew Tur (Human Man-at-Arms), Gniewko Drąg (Human Man-at-Arms), Doctor Leokadia Mróz (Human Doctor), Brother Kazimierz Żar (Human Priest), Marta Kowalczyk (Human Craftsman)."
 },
 "Gniewko Drąg": {
  "name": "Gniewko Drąg",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "28",
  "standing": "Equal (the North)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "6",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "7",
  "luckCur": "7",
  "hpCur": "50",
  "staCur": "50",
  "sk_staffspear": "6",
  "sk_physique": "6",
  "sk_courage": "5",
  "sk_brawling": "5",
  "sk_dodgeescape": "4",
  "sk_intimidation": "4",
  "sk_athletics": "3",
  "sk_wildernesssurvival": "3",
  "sk_melee": "2",
  "sk_awareness": "5",
  "sk_endurance": "4",
  "sk_gambling": "3",
  "sk_riding": "3",
  "sk_brawling_p": true,
  "sk_dodgeescape_p": true,
  "sk_melee_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_staffspear_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nTakes the hits in the front rank and gets back up for more.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Spear",
  "w2n": "Battle axe",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Kaedweni farm boy; joined the company for regular meals; in love with Halina, who hasn't noticed.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Grey Banner (Free company, Aedirn), a team of 6. A mercenary company of six that hires out to whoever pays: three soldiers, a surgeon, a priest of the Eternal Fire and an armourer, held together by a captain who believes in nothing but the contract.\n\nTeammates: Captain Zbigniew Tur (Human Man-at-Arms), Halina Strzelec (Human Man-at-Arms), Doctor Leokadia Mróz (Human Doctor), Brother Kazimierz Żar (Human Priest), Marta Kowalczyk (Human Craftsman)."
 },
 "Doctor Leokadia Mróz": {
  "name": "Doctor Leokadia Mróz",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "44",
  "standing": "Equal (the North)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_courage": "5",
  "sk_deduction": "5",
  "sk_wildernesssurvival": "5",
  "sk_humanperception": "4",
  "sk_smallblades": "4",
  "sk_charisma": "3",
  "sk_resistcoercion": "3",
  "sk_business": "3",
  "sk_firstaid": "6",
  "sk_riding": "4",
  "sk_awareness": "4",
  "sk_education": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nHas treated arrow wounds, burns and gangrene in the back of a supply wagon for twenty years.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nLarge tent\nClotting powder x10\nNumbing herbs x10\nSterilizing fluid x10",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Army surgeon at Vengerberg; joined the company after the city fell; keeps notes on every man she couldn't save.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Grey Banner (Free company, Aedirn), a team of 6. A mercenary company of six that hires out to whoever pays: three soldiers, a surgeon, a priest of the Eternal Fire and an armourer, held together by a captain who believes in nothing but the contract.\n\nTeammates: Captain Zbigniew Tur (Human Man-at-Arms), Halina Strzelec (Human Man-at-Arms), Gniewko Drąg (Human Man-at-Arms), Brother Kazimierz Żar (Human Priest), Marta Kowalczyk (Human Craftsman)."
 },
 "Brother Kazimierz Żar": {
  "name": "Brother Kazimierz Żar",
  "race": "Human",
  "profession": "Priest",
  "gender": "Male",
  "age": "39",
  "standing": "Equal (the North)",
  "defining": "Initiate of the Gods 6 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "6",
  "dex": "6",
  "body": "8",
  "spd": "7",
  "emp": "10",
  "cra": "6",
  "will": "10",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "45",
  "staCur": "45",
  "sk_leadership": "6",
  "sk_courage": "5",
  "sk_charisma": "5",
  "sk_spellcasting": "5",
  "sk_staffspear": "4",
  "sk_humanperception": "4",
  "sk_firstaid": "3",
  "sk_teaching": "3",
  "sk_ritualcrafting": "3",
  "sk_persuasion": "4",
  "sk_awareness": "4",
  "sk_education": "4",
  "sk_riding": "3",
  "sk_humanperception_p": true,
  "sk_teaching_p": true,
  "sk_ritualcrafting_p": true,
  "sk_charisma_p": true,
  "sk_staffspear_p": true,
  "sk_courage_p": true,
  "sk_hexweaving_p": true,
  "sk_leadership_p": true,
  "sk_firstaid_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Initiate of the Gods 6 (EMP). At temples of your faith, and with its faithful, roll for free lodging, healing and other help.\nAny chapel of the Eternal Fire on the march route gives the company bread and a dry barn.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "w2n": "Dagger",
  "ar2n": "Double woven gambeson",
  "ar3n": "Double woven gambeson",
  "ar4n": "Double woven gambeson",
  "gear": "Holy symbol\nClotting powder x5",
  "crowns": "75 × 2d6 crowns (roll at the table)",
  "vigor": "2",
  "sp1n": "Novice invocation 1 of 2 (choose from the core rulebook)",
  "rt1n": "Novice ritual 1 of 2 (choose)",
  "hx1n": "Low Danger hex 1 of 2 (choose)",
  "sp2n": "Novice invocation 2 of 2 (choose from the core rulebook)",
  "rt2n": "Novice ritual 2 of 2 (choose)",
  "hx2n": "Low Danger hex 2 of 2 (choose)",
  "earlyLife": "Chaplain of the Eternal Fire; preaches fire and duty; his faith is cracking after what he saw at Sodden.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Grey Banner (Free company, Aedirn), a team of 6. A mercenary company of six that hires out to whoever pays: three soldiers, a surgeon, a priest of the Eternal Fire and an armourer, held together by a captain who believes in nothing but the contract.\n\nTeammates: Captain Zbigniew Tur (Human Man-at-Arms), Halina Strzelec (Human Man-at-Arms), Gniewko Drąg (Human Man-at-Arms), Doctor Leokadia Mróz (Human Doctor), Marta Kowalczyk (Human Craftsman)."
 },
 "Marta Kowalczyk": {
  "name": "Marta Kowalczyk",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Female",
  "age": "35",
  "standing": "Equal (the North)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "8",
  "ref": "7",
  "dex": "8",
  "body": "10",
  "spd": "7",
  "emp": "6",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "45",
  "staCur": "45",
  "sk_crafting": "6",
  "sk_physique": "5",
  "sk_endurance": "5",
  "sk_athletics": "5",
  "sk_business": "5",
  "sk_streetwise": "4",
  "sk_persuasion": "3",
  "sk_education": "3",
  "sk_finearts": "2",
  "sk_melee": "5",
  "sk_awareness": "4",
  "sk_riding": "3",
  "sk_brawling": "3",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nKeeps the company's armour together with rivets and leather in the field until the next town.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Mace",
  "gear": "Tinker's forge\nCrafting tools\nSmall chest\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Aedirnian smith's daughter; joined after her forge burned; owed money by half the company.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 15 pick-up points (INT + REF).\n\nTeam: The Grey Banner (Free company, Aedirn), a team of 6. A mercenary company of six that hires out to whoever pays: three soldiers, a surgeon, a priest of the Eternal Fire and an armourer, held together by a captain who believes in nothing but the contract.\n\nTeammates: Captain Zbigniew Tur (Human Man-at-Arms), Halina Strzelec (Human Man-at-Arms), Gniewko Drąg (Human Man-at-Arms), Doctor Leokadia Mróz (Human Doctor), Brother Kazimierz Żar (Human Priest)."
 },
 "Magister Eirlys var Corran": {
  "name": "Magister Eirlys var Corran",
  "race": "Human",
  "profession": "Mage",
  "gender": "Female",
  "age": "50",
  "standing": "Equal (Nilfgaard)",
  "defining": "Magic Training 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "7",
  "will": "10",
  "luck": "10",
  "luckCur": "10",
  "hpCur": "40",
  "staCur": "40",
  "sk_spellcasting": "6",
  "sk_education": "6",
  "sk_resistmagic": "5",
  "sk_ritualcrafting": "5",
  "sk_hexweaving": "4",
  "sk_humanperception": "4",
  "sk_socialetiquette": "4",
  "sk_staffspear": "2",
  "sk_groomingandstyle": "2",
  "sk_deduction": "5",
  "sk_awareness": "4",
  "sk_riding": "4",
  "sk_monsterlore": "3",
  "sk_humanperception_p": true,
  "sk_ritualcrafting_p": true,
  "sk_resistmagic_p": true,
  "sk_education_p": true,
  "sk_staffspear_p": true,
  "sk_seduction_p": true,
  "sk_hexweaving_p": true,
  "sk_groomingandstyle_p": true,
  "sk_socialetiquette_p": true,
  "sk_spellcasting_p": true,
  "abilities": "Defining Skill: Magic Training 6 (INT). Roll to understand a magical phenomenon, an unknown spell or a point of magical theory; it also senses magic in use and specters.\nIdentifies Elder-era spells and wards at a glance, which is the whole reason the Empire paid for this trip.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Staff",
  "gear": "Journal\nWriting kit\nHourglass\n100 crowns of components",
  "crowns": "200 × 2d6 crowns (roll at the table)",
  "vigor": "5",
  "sp1n": "Novice spell 1 of 5 (choose from the core rulebook)",
  "sp2n": "Novice spell 2 of 5 (choose from the core rulebook)",
  "sp3n": "Novice spell 3 of 5 (choose from the core rulebook)",
  "sp4n": "Novice spell 4 of 5 (choose from the core rulebook)",
  "sp5n": "Novice spell 5 of 5 (choose from the core rulebook)",
  "rt1n": "Novice ritual (choose from the core rulebook)",
  "hx1n": "Low Danger hex (choose from the core rulebook)",
  "earlyLife": "Imperial academy mage; specialist in Elder ruins; her career depends on bringing back something useful.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Imperial Survey of Gemmera (Nilfgaardian survey expedition), a team of 6. An imperial expedition charting the ruins of old Gemmera: a mage, a soldier, a merchant, a doctor, an engineer and a bard to write it all up for the Emperor.\n\nTeammates: Decurion Bran aep Tarth (Human Man-at-Arms), Ferrand Lemaire (Human Merchant), Medic Seren aep Llyr (Human Doctor), Engineer Oswin Brandt (Human Craftsman), Aldith Peregrine (Human Bard)."
 },
 "Decurion Bran aep Tarth": {
  "name": "Decurion Bran aep Tarth",
  "race": "Human",
  "profession": "Man-at-Arms",
  "gender": "Male",
  "age": "36",
  "standing": "Equal (Nilfgaard)",
  "defining": "Tough as Nails 6 (BODY)",
  "reputation": "",
  "ip": "0",
  "int": "7",
  "ref": "9",
  "dex": "8",
  "body": "10",
  "spd": "8",
  "emp": "6",
  "cra": "6",
  "will": "10",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "50",
  "staCur": "50",
  "sk_swordsmanship": "6",
  "sk_courage": "5",
  "sk_dodgeescape": "5",
  "sk_tactics": "5",
  "sk_physique": "4",
  "sk_riding": "4",
  "sk_intimidation": "3",
  "sk_wildernesssurvival": "3",
  "sk_crossbow": "3",
  "sk_awareness": "6",
  "sk_leadership": "4",
  "sk_firstaid": "3",
  "sk_endurance": "3",
  "sk_swordsmanship_p": true,
  "sk_riding_p": true,
  "sk_dodgeescape_p": true,
  "sk_crossbow_p": true,
  "sk_physique_p": true,
  "sk_tactics_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_intimidation_p": true,
  "sk_courage_p": true,
  "abilities": "Defining Skill: Tough as Nails 6 (BODY). At 0 HP or below, roll to keep fighting as if only at the wound threshold.\nKeeps fighting on a broken arm until the expedition is safe.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Kord",
  "w2n": "Crossbow & bolts x20",
  "ar1n": "Chain coif",
  "ar2n": "Brigandine",
  "shName": "Steel buckler",
  "gear": "",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Imperial cavalry officer; assigned as escort; resents being a nursemaid to a mage.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Imperial Survey of Gemmera (Nilfgaardian survey expedition), a team of 6. An imperial expedition charting the ruins of old Gemmera: a mage, a soldier, a merchant, a doctor, an engineer and a bard to write it all up for the Emperor.\n\nTeammates: Magister Eirlys var Corran (Human Mage), Ferrand Lemaire (Human Merchant), Medic Seren aep Llyr (Human Doctor), Engineer Oswin Brandt (Human Craftsman), Aldith Peregrine (Human Bard)."
 },
 "Ferrand Lemaire": {
  "name": "Ferrand Lemaire",
  "race": "Human",
  "profession": "Merchant",
  "gender": "Male",
  "age": "44",
  "standing": "Equal (Nilfgaard)",
  "defining": "Well Traveled 6 (INT)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "6",
  "dex": "6",
  "body": "7",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "9",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "40",
  "staCur": "40",
  "sk_business": "6",
  "sk_persuasion": "5",
  "sk_charisma": "5",
  "sk_humanperception": "5",
  "sk_gambling": "4",
  "sk_resistcoercion": "4",
  "sk_streetwise": "3",
  "sk_elderspeech": "3",
  "sk_smallblades": "3",
  "sk_awareness": "5",
  "sk_riding": "4",
  "sk_deduction": "4",
  "sk_socialetiquette": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_charisma_p": true,
  "sk_education_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_business_p": true,
  "sk_elderspeech_p": true,
  "sk_gambling_p": true,
  "sk_resistcoercion_p": true,
  "abilities": "Defining Skill: Well Traveled 6 (INT). Roll to remember a fact about an item, a culture or a place from past travels.\nKnows every trade post and toll between Toussaint and the far side of Gemmera.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Merchant's tools\nJournal\nLarge tent\na mule and cart with 1,000 crowns of everyday goods",
  "crowns": "180 × 2d6 crowns (roll at the table)",
  "earlyLife": "Toussaint wine merchant; supplies the expedition at a markup; plans to sell anything they find to private collectors.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Imperial Survey of Gemmera (Nilfgaardian survey expedition), a team of 6. An imperial expedition charting the ruins of old Gemmera: a mage, a soldier, a merchant, a doctor, an engineer and a bard to write it all up for the Emperor.\n\nTeammates: Magister Eirlys var Corran (Human Mage), Decurion Bran aep Tarth (Human Man-at-Arms), Medic Seren aep Llyr (Human Doctor), Engineer Oswin Brandt (Human Craftsman), Aldith Peregrine (Human Bard)."
 },
 "Medic Seren aep Llyr": {
  "name": "Medic Seren aep Llyr",
  "race": "Human",
  "profession": "Doctor",
  "gender": "Female",
  "age": "31",
  "standing": "Equal (Nilfgaard)",
  "defining": "Healing Hands 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "10",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "8",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "35",
  "staCur": "35",
  "sk_alchemy": "6",
  "sk_wildernesssurvival": "5",
  "sk_deduction": "5",
  "sk_humanperception": "4",
  "sk_courage": "4",
  "sk_charisma": "4",
  "sk_smallblades": "4",
  "sk_resistcoercion": "3",
  "sk_socialetiquette": "3",
  "sk_firstaid": "6",
  "sk_monsterlore": "4",
  "sk_awareness": "4",
  "sk_riding": "3",
  "sk_humanperception_p": true,
  "sk_smallblades_p": true,
  "sk_alchemy_p": true,
  "sk_charisma_p": true,
  "sk_business_p": true,
  "sk_wildernesssurvival_p": true,
  "sk_courage_p": true,
  "sk_resistcoercion_p": true,
  "sk_deduction_p": true,
  "sk_socialetiquette_p": true,
  "abilities": "Defining Skill: Healing Hands 6 (CRA). The only skill that can heal critical wounds, and the one a doctor rolls for surgery.\nCan keep a fever-struck surveyor alive for weeks in a ruin with no supplies.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Surgeon's kit\nBlanket\nNumbing herbs x10\nClotting powder x10\nLarge tent",
  "crowns": "150 × 2d6 crowns (roll at the table)",
  "earlyLife": "Imperial army medic; volunteered for the expedition to escape a scandal; the scandal has followed her.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 17 pick-up points (INT + REF).\n\nTeam: The Imperial Survey of Gemmera (Nilfgaardian survey expedition), a team of 6. An imperial expedition charting the ruins of old Gemmera: a mage, a soldier, a merchant, a doctor, an engineer and a bard to write it all up for the Emperor.\n\nTeammates: Magister Eirlys var Corran (Human Mage), Decurion Bran aep Tarth (Human Man-at-Arms), Ferrand Lemaire (Human Merchant), Engineer Oswin Brandt (Human Craftsman), Aldith Peregrine (Human Bard)."
 },
 "Engineer Oswin Brandt": {
  "name": "Engineer Oswin Brandt",
  "race": "Human",
  "profession": "Craftsman",
  "gender": "Male",
  "age": "39",
  "standing": "Equal (Nilfgaard)",
  "defining": "Patch Job 6 (CRA)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "7",
  "dex": "8",
  "body": "9",
  "spd": "7",
  "emp": "6",
  "cra": "10",
  "will": "8",
  "luck": "6",
  "luckCur": "6",
  "hpCur": "40",
  "staCur": "40",
  "sk_crafting": "6",
  "sk_education": "6",
  "sk_physique": "5",
  "sk_endurance": "5",
  "sk_athletics": "4",
  "sk_business": "4",
  "sk_finearts": "3",
  "sk_streetwise": "3",
  "sk_persuasion": "2",
  "sk_awareness": "5",
  "sk_deduction": "5",
  "sk_riding": "3",
  "sk_melee": "3",
  "sk_finearts_p": true,
  "sk_alchemy_p": true,
  "sk_education_p": true,
  "sk_endurance_p": true,
  "sk_physique_p": true,
  "sk_athletics_p": true,
  "sk_business_p": true,
  "sk_persuasion_p": true,
  "sk_crafting_p": true,
  "sk_streetwise_p": true,
  "abilities": "Defining Skill: Patch Job 6 (CRA). A turn's work restores broken armor to half its SP, or a broken weapon or shield to half its reliability, until it is fixed properly at a forge.\nShores up collapsing ruin galleries with timber and rope before anyone is crushed.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "gear": "Crafting tools\nHourglass\nLock\nTinker's forge\n50 crowns of components",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Ebbing bridge-builder; drafted for the expedition; the Emperor's engineers think he's their spy.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Imperial Survey of Gemmera (Nilfgaardian survey expedition), a team of 6. An imperial expedition charting the ruins of old Gemmera: a mage, a soldier, a merchant, a doctor, an engineer and a bard to write it all up for the Emperor.\n\nTeammates: Magister Eirlys var Corran (Human Mage), Decurion Bran aep Tarth (Human Man-at-Arms), Ferrand Lemaire (Human Merchant), Medic Seren aep Llyr (Human Doctor), Aldith Peregrine (Human Bard)."
 },
 "Aldith Peregrine": {
  "name": "Aldith Peregrine",
  "race": "Human",
  "profession": "Bard",
  "gender": "Female",
  "age": "33",
  "standing": "Equal (Nilfgaard)",
  "defining": "Busking 5 (EMP)",
  "reputation": "",
  "ip": "0",
  "int": "9",
  "ref": "7",
  "dex": "8",
  "body": "6",
  "spd": "7",
  "emp": "10",
  "cra": "7",
  "will": "8",
  "luck": "8",
  "luckCur": "8",
  "hpCur": "35",
  "staCur": "35",
  "sk_performance": "6",
  "sk_finearts": "6",
  "sk_persuasion": "5",
  "sk_charisma": "5",
  "sk_humanperception": "4",
  "sk_socialetiquette": "4",
  "sk_elderspeech": "4",
  "sk_deceit": "3",
  "sk_streetwise": "2",
  "sk_education": "5",
  "sk_awareness": "4",
  "sk_riding": "4",
  "sk_smallblades": "3",
  "sk_humanperception_p": true,
  "sk_seduction_p": true,
  "sk_finearts_p": true,
  "sk_deceit_p": true,
  "sk_performance_p": true,
  "sk_charisma_p": true,
  "sk_streetwise_p": true,
  "sk_persuasion_p": true,
  "sk_socialetiquette_p": true,
  "sk_elderspeech_p": true,
  "abilities": "Defining Skill: Busking 5 (EMP). An hour performing in the nearest town square earns crowns equal to the roll; a fumble can mean trouble instead of coin.\nEarns her keep busking at every waystation and writes it all up for the imperial chronicle.\nProfession skill tree abilities: see the core rulebook.",
  "perks": "Trustworthy (+1 Charisma, Seduction and Persuasion against humans)\nIngenuity (+1 Deduction)\nBlindly Stubborn (reroll a failed Courage or Resist Coercion roll, 3 times a session)",
  "w1n": "Dagger",
  "gear": "An instrument (lute)\nA journal with a lock\nBelt pouch\nHand mirror",
  "crowns": "120 × 2d6 crowns (roll at the table)",
  "earlyLife": "Toussaint court poet; commissioned to chronicle the survey; plans to sell a spicier version to a Novigrad printer.",
  "campaignNotes": "Sample character from the guide's Sample Characters page, built on Skilled: 70 stat points, 44 profession skill points and 16 pick-up points (INT + REF).\n\nTeam: The Imperial Survey of Gemmera (Nilfgaardian survey expedition), a team of 6. An imperial expedition charting the ruins of old Gemmera: a mage, a soldier, a merchant, a doctor, an engineer and a bard to write it all up for the Emperor.\n\nTeammates: Magister Eirlys var Corran (Human Mage), Decurion Bran aep Tarth (Human Man-at-Arms), Ferrand Lemaire (Human Merchant), Medic Seren aep Llyr (Human Doctor), Engineer Oswin Brandt (Human Craftsman)."
 }
}